Global martial arts 139
Flowerbridge - sports betting and in-game economies and other fun shit
2015.03.12 07:11 Flowerbridge Flowerbridge - sports betting and in-game economies and other fun shit
Counter-Strike: Global Offensive and MMA betting. CS:GO virtual market economy discussion :)
2021.05.29 21:32 jflone LoveHemp
Welcome to the Love Hemp Investor Group. Information posted here is not investment advice. Do your own Due Diligence before investing in any stock Love Hemp Group PLC (AQSE: LIFE) (OTCQB: WRHLF), one of the UK's leading CBD and Hemp product suppliers, and UFC, the world’s premier mixed martial arts organization, announced a five-year partnership that names Love Hemp the Official Global CBD Partner of UFC. https://love-hemp.com/
2018.01.25 09:27 MarcusBondi Incredible fitness & strength feats using the body!
This subreddit features the most extreme, amazing, insane and awesome bodyweight, calisthenics power & fitness moves, reps, tutorials, static holds and videos by the strongest and most skilled practitioners from all over the world. We also feature info/advice on how to achieve these phenomenal feats of fitness and muscular ballistics. Everyone welcome to submit a clip or a concept; BUT IT MUST BE TRULY *AWESOME* and inspiring! We want to help make you AWESOME!!
2023.06.01 01:11 CarolineBeaSummers I posted a video saying that trans people exist in Martial Arts and this was the reason given by the mod for removing it from a Martial Arts sub. He had previously said trans people post there, don't know why he expects them to feel comfortable to now.
2023.06.01 01:05 mtbfreerider182 237 applications and only 3% got 1st round interview. Been in Marketing over a decade. Please help me get my foot in the door!
submitted by mtbfreerider182 to resumes [link] [comments]
2023.06.01 00:58 allseeingeye42 Any Martial Arts places that do Morning and Early Afternoon classes?
Title. Looking for BJJ, Muay Thai, and Judo, but I’d be cool doing Krav Maga or even something like Aikido (though I know those 2 are less effective) and doing the more rigorous ones at another time.
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allseeingeye42 to
Westchester [link] [comments]
2023.06.01 00:50 maxxhock Taekwondo gym in Portland that offers adult classes?
Hey y'all! I'm looking to try out Taekwondo, and am curious to know if anybody in this sub is a practicing martial artist and has recommendations on a dojo/gym, ideally one on the east side. A lot of the gyms I've researched are pretty heavily geared toward children, and I guess I mostly want to avoid ending up in a Beginner class with like 30 twelve year olds (then again, maybe that's part of the humbling process).
Any and all insight is greatly appreciated! I'm also not married to Taekwondo. If there's a different martial art that you practice / dojo that you go to, I'm also all ears!
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maxxhock to
askportland [link] [comments]
2023.06.01 00:40 FrontReddit 35 [M4R] Anywhere Seeking Genuine Connections and Geeky Friends!
Hello, fellow Redditors! I'm a current psychology major with a degree in computer science, specializing in game programming. Despite my background, I've had a bit of difficulty finding like-minded friends. That's why I'm reaching out to this amazing community to hopefully connect with some fantastic individuals who share similar interests and passions!
Let's start with my hobbies and interests. Recently, I've dived into the world of martial arts, specifically Judo and Karate, and I'm absolutely loving it! It would be fantastic to chat with others who also have a passion for these disciplines or perhaps share their experiences with other martial arts.
When it comes to entertainment, I'm a huge fan of the "Legend of Korra" series. The intricate storytelling and beautiful animation have captivated me from start to finish. Additionally, I have a diverse taste in music, appreciating various genres except for hip hop, rap, and country. As for movies, I enjoy a wide range of genres, including action, comedy, romantic comedy, mystery, horror, and sci-fi. And of course, I'm an avid gamer! While I enjoy both console and PC gaming, I'm mostly focused on PC gaming at the moment. Steam is my go-to platform, and I'm always excited to discuss the latest game releases or delve into nostalgic gaming memories.
Despite my geeky inclinations, I consider myself somewhat outgoing and fun. I value genuine connections and meaningful conversations. So, if you're looking for a like-minded friend who shares your interests and loves to geek out over topics like psychology, game programming, martial arts, "Legend of Korra," music, movies, and gaming, then I would be absolutely thrilled to get to know you!
Don't hesitate to reach out via PM or in the comments below. Let's embark on an exciting journey of friendship and camaraderie! :-D
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FrontReddit to
penpals [link] [comments]
2023.06.01 00:29 GotohFan I see this car every time i leave my martial arts
2023.06.01 00:28 Meii345 Agent 47 Vs Ryoba & Ayano Aishi
The original goes against the copycats! (Affectionately) He's got more formal training so I'm putting the mother and daughter against him, will that be enough to defeat him?
Situation: 47 is threatening both of their Senpais, so the ladies are very motivated and bloodlusted to get rid of him. For him, it's just another contract.
This is end of series maxxed Ryoba, so with max everything stats, martial arts club training and possibly formal training with Saikou industries.
Keep in mind like that she is able to take down 5 armed men with her bare hands, carry around a 50kg weight, take down armed delinquents, take down trained teachers with one move and even run around with a dead body like even 47 can't. Given this, I feel like we can assume Ryoba and Ayano do have some level of superhuman strenght(?)
Location: Akademi but empty, win condition: death
Round 1: 47 VS Maxxed Ryoba, H2H + any melee weapon they might want to bring (but has to be given to both of them), no prep time, no throwing
Round 2: 47 VS Maxxed Ryoba + beginning Ayano (same conditions)
Round 3: 47 VS Maxxed Ryoba + Maxxed Ayano (same conditions)
Round 4: 47 VS Maxxed Ryoba + Ayano, prep time, any elimination method goes except for guns, snipers. Location, a random mall.
Bonus round: give them all guns and theorise on whatever firearms training ryoba might have
submitted by
Meii345 to
whowouldwin [link] [comments]
2023.05.31 23:39 okyanusa Dövüş sanatları kitabı
| Size bir sorum var. Kenjutsu(kılıç sanatı) için kitap arıyorum fakat sadece ingilizce baskıları var ve türkiyede yok pdfsini bulmam ve ya internetten ulaşmam mümkün mü yoksa sipariş vermem daha mı iyi olur. Sipariş verirsem 100 tl kargo bedeliyle 283 tl gibi bir fiyatı oluyor. submitted by okyanusa to secilmiskitap [link] [comments] |
2023.05.31 23:34 lordriffington While we're on the subject of mid-90s martial arts movies starring Mark Dacascos, I present Crying Freeman.
2023.05.31 23:25 TooFargoan Looking for adult/child art classes and martial art classes
I have been searching for art classes that my son could take with his grandmother this summer. He is getting interested in drawing and making comics, and my mom used to do some drawing and painting. I think it would be a fun way for them to spend time together. Daytime is preferable.
I would also like to find a martial arts class that him and I could take together once or twice a week. Late afternoon or evening would be best. Any style would be fine, just something beginner-friendly that allows kids and adults to learn together.
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TooFargoan to
fargo [link] [comments]
2023.05.31 23:23 PLiPH Valve has blocked ability to access or download de_voyna from Russian IP addresses in Workshop
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PLiPH to
pcgaming [link] [comments]
2023.05.31 23:22 Appropriate_Ranger86 I quit martial arts when I was 15, 18 now trying to get back into it, rusty as hell here’s my bag work, advice would be appreciated.
submitted by Appropriate_Ranger86 to martialarts [link] [comments]
2023.05.31 23:18 NoLongerYonge Global Talent Visa-Art. Timeline
Good evening. Here’s what my brother’s timeline looked like. Global talent visa in arts from the USA.
Stage 1 application submitted 15 March. Email received informing him that information was received and being sent to Arts Council 16 March.
Stage 1 decision of endorsement- 25 April.
Stage 2 application submitted and fees paid on Tuesday 23 May.
VFS Silver biometrics package appointment on Friday 26 May.
Visa approval notification AND passport pickup at VFS today 31 May.
submitted by
NoLongerYonge to
ukvisa [link] [comments]
2023.05.31 23:00 MarvelMatt1996 Comic Request: The Pre-Batman Years
Hi All,
I'm looking for suggestions/recommendations for comics or graphic novels that show off Bruce's training years. That is, the years after he left Gotham, but before he returned to become Batman. We know he travelled the world and apprenticed himself under masters of the disciplines he uses as Batman: from mastering 127 forms of martial art to studying forensics.
Does anyone know of any good stories that show him off in this time period?
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MarvelMatt1996 to
batman [link] [comments]
2023.05.31 22:59 Austronasia To show an MMA fighter some Martial Arts skills
2023.05.31 22:55 noomapromocode Century Martial Arts Coupon Code & Discount Codes Verified
Get the
Century Martial Arts Coupon Code for June 2023 by following this link. The website offers a regularly updated selection of coupons, promo codes, and discounts for you to take advantage of.
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noomapromocode to
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2023.05.31 22:52 kaworo0 Basic Rotes for the Traditions - Sample of Akashayana Cleanup and Critics
Ok, I am thinking about slowly putting these rotes on the vault one tradition at a time. I would love some critics if anyone care to share them. This is what I am thinking about publishing for the Correspondence Sphere for the Akashayana:
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Correspondence
Under Moonless Light (Correspondence O) Senses are the most devious chains of conditioning. They fool the mind into separating things as this or that, me or other. For humans, sight is specially intoxicating being our main crutch to stand in the world. It creates the highest boundary between what is perceived as internal or external, the inner world behind one’s eyes and the rest of the universe parading in front of them. Taking vision away from apprentices is one of the first steps of their training. Letting they trip and fall, get accustomed to the fear of not knowing and, eventually, learning to make friends with the darkness.
The Moonless light is that which shows mages a world beyond images or thresholds. The raw awareness of immediate presences, without form or color. It arises as the mage learns to be at peace with the darkness, to calm their breath and find their center. To rest in this indistinct place where things simply are. With their eyes closed or veiled, the mage can fight, run and climb just by trusting their instincts. They know who comes and goes by familiarity alone and, when threading dangerous roads are never caught unaware by enemies’ assaults.
System: This effect negates perception penalties by having senses blocked or being under poor sight conditions. The mage can also perceive the very nature of people and things they know, recognizing people under disguises or forgeries in the place of objects they know. All successes beyond the first actually reduce difficulties of all perception and dodge rolls against physical assaults and sudden movements.
Oceanic Presence (Correspondence O, optional Mind O) The self is just a habit. It is a compulsive attachment to the sensations of a single body and the ego of a single mind. Meditation for the akashayana is not a path inward, but liberation from the illusion consciousness emanates from any one particular thing. The apprentice quiets the chattering thoughts and the knots of perception loosen enough so a better vantage point can be achieved. Identity decompresses and the akashayana returns to being equally the body that sits and dojo that shelters it, the whispering winds and the grass they caress, the endless clouds and the falling snow.
System: Successes increase an area of effect centered on the character's position: 1 success for a room (or area of X square yards/meters), 2 successes for a house or open field, 3 successes for a large building or mansion, 4 successes for a city block or entire monastery. The movement of large objects and creatures can be sensed without much effort, but anything more subtle or minute may require perception checks.
Due to the dissolute nature of this effect, things happening just beside the mage or on the edge of the area are equally vibrant. Without Mind O it can become so overwhelming the akashayana may lose track of their own body, incapable of any action but equanimous contemplation.
Visions of Dharma (Correspondence OO, Entropy O, optionals Time OO / Mind OOO) Life is ten thousand stories sharing actors and stages. Events whose rhyme and reason are the gifts of Dharma, the force which threads existence into beautiful tapestries showing the path of transcendence. The akashayana know everything is participating in this universal flow and by abandoning themselves to spontaneity they allow themselves to be guided by its currents. Calligraphy reveals the shapes of the distant lands between characters’ lines and their meaning, Poetry captures emerging emotional context of events and mantras remind of transcendent truth and the cyclical process of their realization. In the mind's eye, history being inscribed right at this moment rises as collages of thoughts, powerful artistic inspirations or half-forgotten conversations whose topics suddenly take prophetic undertones. Through art and contemplation, mages see the world as an extension of themselves, like breath or heartbeats, daydreams or memories.
System: At its basic form, this effect reveals what is going on in a distant place. Instead of painting a precise picture of a specific area, it covers large regions giving a general sense of whether things are going according to the experiences or expectations of the mage or if unexpected developments are at hand. Every success allows one clarifying question to be asked.
If Time OO is employed, questions can also involve crucial events leading up to that situation or the most likely outcomes or consequences in the immediate future.
If Mind OOO is used, additional successes can share the effect with different partners appreciating the performance at hand, this allows them to get their own impressions about events taking place based on their expectations and experiences and ask their own separate questions.
Maneuver: Palm of Peace (Correspondence OO, Matter O) While sleepers perceive very little outside the main subject of their physical senses, the akashayana train to be mindful of a variety of tangential impressions. The subtext of thoughts, their emotional responses, the way their body reacts to the environment, these are all extra windows to apprehend reality. Disregarding prejudices about where things end and others begin gives them insights on how we flow into the things we hold and how our actions become us. A warrior and their weapons reconstructed as a menacing drop of ink expanding in tranquil waters of consciousness.
The palm of peace aims to disperse those violent clouds. It expands the equanimity inside the heart of the mage as gale. A physical strike, a release of breath and a twist of the Dao. In a flash of speed, a warrior is somehow separated from their weapons and taken by surprise by the sound of them landing impossibly far across the battlefield. Instruments of war scattered before violence can manifest. A potential source of delusion removed from samsara.
System: A successful strike is the focus of this effect, allowing an immediate roll of arete. One success removes drawn or visible weapons from the target’s grasp, two successes remove concealed weapons and three successes disarm the target completely, including ammo, armor and, in the case of technocrats, even technological trinkets and equipment they may use for their magick.
Retreats of Discipline (Correspondence OOO, optional Time OOOO) The disciple strikes. In the motions of the kata they loses themselves. A hundred mirrors unfold at the edges of perception. Each reflecting the same motions, none repeating similar landscapes.
Another strike, another spín. The feet that rise from the temple's floor land on wet sand. The chirping of birds replaced by crashing waves. One familiar ground exchanged for another as illusions are cut and bent. The kata, though, remains unbroken.
The akasha is the timeless and spaceless primordial element. The void which holds all forms and records all experiences. Monks learned to access it through diligent exercises like katas, meditation, the folding of origami or the creating sand mandalas. Chasing perfection, awareness contracts making the rest of the world vanish. Different practices overlap as memories synchronize, multiple training grounds merging into one at the periphery of perception. Regardless of where the mage began, memory leads them to finish anywhere they vividly remember to have stood before.
System: This effect works in two moments. In the first, the mage builds up sympathy with a given place by constantly engaging in repetitive exercises. Successes dictate how long this sympathetic connection lasts: One successes lasts for a day or the next sunrise/sundown, Two for a week or lunar phase, three for a few months or a season, four for whole year and five makes it a permanent “waypoint” for the duration of the chronicle. Later on the mage can teleport back to that place with a single success no matter where they are provided they can perform the ritual action.
If Time OOOO is added to this effect, the mage can do the teleportation as a reflex action without a roll, but will have to endure a permanent point of paradox that will downgrade to temporary only once the effect is finally spent. Additional successes can be devoted to create more “charges” for the effect but also incur in extra permanent paradox points.
Maneuver: Formless Fluidity (Correspondence OOO, optional Life OO) The body is but a vehicle for awareness. It is an illusory vessel composed of memories and energy woven together by expectation, trauma and karma. Wherever the ego believes itself, there will be a projected body providing samsara with a mobile prison of form. During their training, the akashayana are confronted with impossible movements. Sequences of jumps, dodges and rolls that shouldn’t be possible, trajectories and contortions that defy comprehension, and yet, they are masterfully demonstrated by their Sifus. Countless hours of training allow the akashayana to forge those experiences into temporary shortcuts out of the limits of form. They visualize their martial forms so strongly that they remake their arms and legs to fit their patterns and learn to perform transitions and strikes that ignore geometry.
In a second the monk being firmly held on a choke appears behind their opponent, grappling them; The fighter under the crosshair of a distant sniper kicks the guns out of their hands and the assassin suddenly stabs a victim is observed jumping across a window on the other side of the room by dumbfound bodyguards. Sleepers think they are observing feats of speed, awakened senses know better.
System: A basic success allows the akasha to reappear in a different position already performing an acrobatic maneuver or martial move on a 1 meter radius of their initial location. Every extra success triple the radios the character can cross. The Akasha must undergo a martial strike or acrobatic maneuver in the end point, as this is integral part of the focus (and, thankfully, doesn’t require an extra action, split dice pool or combat turn.)
If life OO is added, the mage reforms themselves ignoring wounds or impairments that have been inflicted in the previous turn. Only extra successes beyond the first can be used for healing and they cannot heal wounds that weren’t just inflicted.
Maneuver: The Merciful Fall (Correspondence OOOO, optional Spirit OOOO) Reality is a product of perception. Wherever the mind imagines itself, it constantly projects a vehicle for its self-image. We become what we identify with and all akashayana eventually learn that conflicts are games of deception: Combatants trying to convince each other they’ve fallen into losing positions, defeated by their own illusions.
Through exhaustive martial training, the mage learns to make attacks not only with fists but with all of themselves. They push not only with muscles and technique, but with the experiences that shaped them. Their memories of sparring and being bested by much more skilled fighters are wielded as weapons of vertigo and confusion. Trips and tumbles gain metaphysical weight. Sweeps and throws become instruments not only to derail physical balance but to twist the samsara itself. Victims vanish on thin air dropping elsewhere in the vicinity confused and out of commission.
System: This effect can be used whenever the Akasha successfully takes an opponent out of balance with a martial strike. Successes define how far the opponent falls from the mage: One success means the target falls nearby but far enough they need to put effort to re engage. Two successes means the target finds themselves blocked by a significant physical barrier, behind a wall, on a different floor or inside a large trash can. Three successes means the target is effectively out of the fight, dropped in a place so far removed that it will be hard to even find their way back to the fight. If the mage is able to throw an opponent against others, success can be split to increase the number of targets making each vanish to a different place.
If Spirit OOOO is employed, on three or more successes the mage can send targets across the gauntlet.(In which case this is hardly considered a merciful technique anymore)
Maneuver: Form of a Thousand ( Correspondence OOOO, Life OOO, Mind O, Optional Matter OO / Life OOOO) As the akashayana pursue enlightenment they start getting used to the illusory nature of physical boundaries. They learn to let go of fixed forms recognizing that mind is what supports the body, not the other way around. Meeting the demands of a fight becomes not only a challenge tackled by muscle but a puzzle solved through contortions of perception. They welcome multiple opponents as their forms blurs protruding half dozen of arms to party strikes, vanishing like ghosts out of the way of incoming blades and striking different directions as stacked reflections of a single person. One enemy receives a round kicking to the face, while another is grappled and thrown away. Close enemies are held at bay by a swirling spear while distant targets are hit by bow and arrow. Feet, heads, arms and legs rippling in and out from a central figure in the likeness of the ancient gods depicted in stone and tapestries.
System: Every success after the first allows the mage to concentrate and face a different opponent or wield a different weapon. The mage looks like superimposed versions of themselves sharing the same position for the duration of the fight. As new opponents come along or the mage finds new weapons to wield they can keep instantly creating more instances of themselves as each strike, dodge and party doubles as a ritual for the effect.
If Matter OO is used, the same weapon can be wielded against different opponents as they also unfold in multiple mirages.
if Life OOOO is used instead, the reflections of the mage can disentangle from each other becoming completely independent fighters only sharing a single health pool.
Mantra of Distant Tranquility (Correspondence OOOOO, Optionals Matter OO / Spirit OOOO / Time OO + Entropy OOOO) The enlightened mind becomes one with the Tao. Its meditations are the reflections of the world itself and it bends samsara not to conceal but to express the ultimate truth. The mantra of distant tranquility is a secret used to protect monasteries of the tradition in times of war. It begins with the venerable master assuming the lotus position and leading a tune to which all other monks and apprentices will join. Its lines tell about the peace which is solely reserved for those that achieve complete detachment. A promised moksha that is always an inch away from our grasp.
As long as these mages keep chanting, all beings who have not joined the tradition and are not part of the akasha dharma see their attempts to approach frustrated. Vandals see the akashic temples retreat in proportion to their advances. If they ever take their eyes out of their destination, they find themselves back at the beginning of their journey, as if they never took a single step. Onlookers see forms rippling into a multitudes as trespassers fight to gain terrain, all being continuously pushed back as the ominous chant repeats itself from across space.
System: This effect makes approaching an area a matter of sympathetic connection instead of physical travel. Successes both to delimit the area covered as well as the pool potential trespasser must beat. One success covers the size of a room, two successes protects a house or floor of a building, three successes a large building or football field, four successes an entire monastery or city block and five successes an entire geographic region like a small forest or mountain top.
The effect prevents traveling in the specific direction of the mage, and those affected must roll willpower at difficulty proportional to their sympathetic connection. (Blood Related / lives in the area - Dif 6; Intimate friend / Visits often Dif 7; Social Acquaintance / has visited once Dif 8, Never physically interacted Dif 9). Critical failures reset all progress, as well as losing focus on fighting against the repulsion waves of the effect.
The mage feels opponents pushing against the effect and can always reinforce it with more successes, each extra arete roll inflicts one extra point of paradox. This rote is usually enacted as a group ritual that takes effect as soon as it begins and lasts for as long as the ritual persists.While similar effects can have their duration extended with extra successes this rote cannot due to how fast it starts acting and the inbuilt feedback mechanisms. If the mage stops concentrating or is interrupted the effect ends.
if Matter OO is added, this effect also distorts the trajectory of physical projectiles trying to breach the protected area and hit the mage. Threshold affects all rolls for aiming in that particular direction.
if Spirit OOOO is added, the threshold is also applied to attempts of intruding from beyond the gauntlet.
If Time OO and Entropy OOOO are added, this effect passes unnoticed by anyone that is not actively attempting to get into the area.Only those who plan to find the mage or the place they are protecting gets affected.
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link for the original project:
Basic Rotes for the Traditions submitted by
kaworo0 to
WhiteWolfRPG [link] [comments]
2023.05.31 22:50 Some_Personality8379 I think some people downplay non powered characters like Batman way too much because of relatability.
Ok I get that these characters are portray as normal humans in their worlds. But c'mon do we really have to pretend like these characters are achievements are basic things all average humans can do lol. Again, honestly this has something to do with people being hyper forcus on relatability, when it comes normal human character. People find Batman more relatable than Superman, because he is a human.
Newsflash, for starters normal humans can be unrealable too, while superhumans can be relatable too. I'm pretty sure a superhuman teen struggling with high school problems, would be more relatable than a normal human who is a billionaire, who was born into one of the richest families on the planet. Relatability has nothing to do with power levels or superpowers. And I have made a post about, how superpowers don't automatically or necessarily make a character invincible or OP in fiction.
We all know that useless superpowers can exist in a lot of superhero settings. So superpowers don't necessarily take away relatability from characters. I also made a post about how people try to erased the specialness from non powered characters, a long time ago. Like what's the point of Batman, if anybody can do what he do? Even if you were to drop Batman in the real world. He would either be considered a sueprhuman at worst, or still considered a genetic freak/(I.E. an expectional individual) at best. So either way Batman will never be considered average, even in the standards of his own world too. Even in the real world we have special humans living among us. There is reason the word average exist.
This kind of remind of what Neji said to Naruto, in part one Naruto, where they were fighting in the Chunin Exams. About believing in yourself. Batman didn't get this far, because he just believe in himself. If that was true. Then we would have to ignore the all years of training to be the best fighter, all of his genetic advantages, and his really high IQ. So believing yourself just sounds like a cope out. And pretty much all superheroes have to believe in themselves, powers or not anyway.
TANGENT
To go off on a tangent here. When it comes to peak human characters or bad ass normal characters in fiction. People really underestimate how versatile these characters can be in superhero media or most action movies. On average these John Wick lite characters are both Pro MMA fighters, and Special Force soldiers with incredible marksmanship.This is almost similar to the versatility magic users have over superpower users in fiction. Mutants or Metahumans type characters are usually limited to one power in fiction. Even with secondary powers, the superpower users are usually still limited to one type of power in fiction.
For example, this guy has fire, the other guy have water, and that guy over there has super strength. While magic users in fiction can usually have all these powers, and more. Similar to how badass normal characters can be scientists, martial artists, hackers, strongmen, all at once. The average Metahuman/Mutant with extrasensory, muscle memory, or enhanced reflexes are not necessarily versatile. Since those superpowers don't guaranteed that you will be a scientist, who has master 10 martial arts. Unless you were already a badass normal before getting superpowers
In conclusion
When you down play the badass normal character, and call them the average human. You kind of erase everything that makes special in the story. Relatability has nothing to do with it.
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2023.05.31 22:39 Proud_Broccoli_2485 Mixing bjj and kickboxing
I am new to martial arts and just started doing kickboxing, I am going 2x a week and I enjoy going. But next to the fact that I enjoy it, I will start working as a security guard soon in various places, so It can also come in handy. But back to my question, I would like to start doing BJJ next to kickboxing ( also 2x a week) But some people have told me that it is better to first get a grip on 1 type, and then start another, is that true? Or do y’all think i could because 1 is stricking and the other one grappling? Im looking forward to your responses, Thanks in advanve
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2023.05.31 22:38 AhmedTheLumberJack What's the best martial art for guy with hemiparesis?
It's basically a medical case where half of your body (in my case the left side) is weaker than the other, it's not entirely non functional but it is weaker especially my left leg I was thinking boxing since my left hand is a bit better than my leg but I'm not sure What do u think? These are the
Symptoms *I'm sorry for the bad describtion because it's really hard to explain medical terms especially if you're translating them from French wich is an already complicated language on itself
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AhmedTheLumberJack to
martialarts [link] [comments]
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★ StatTrak™ Flip Knife Bright Water FN, B/O: $287
⎯
★ Huntsman Knife Lore FN, B/O: $461
★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436
★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353
★ Huntsman Knife Autotronic FT, B/O: $212
★ Huntsman Knife Bright Water FT, B/O: $129
★ Huntsman Knife Forest DDPAT MW, B/O: $129
★ Huntsman Knife Forest DDPAT BS, B/O: $123
★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127
⎯
★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375
★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363
★ Bowie Knife Tiger Tooth FN, B/O: $269
★ Bowie Knife Crimson Web WW, B/O: $192
★ Bowie Knife Bright Water FN, B/O: $159
★ Bowie Knife Ultraviolet FT, B/O: $126
⎯
★ Stiletto Knife Slaughter FN, B/O: $616
★ Stiletto Knife Crimson Web FT, B/O: $412
★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227
⎯
★ Falchion Knife Lore FT, B/O: $214
★ Falchion Knife Autotronic FT, B/O: $192
★ Falchion Knife Scorched WW, B/O: $105
⎯
★ Survival Knife Crimson Web BS, B/O: $216
★ Survival Knife Case Hardened FT, B/O: $198
★ Survival Knife Scorched FT, B/O: $111
⎯
★ Shadow Daggers Fade FN, B/O: $368
★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228
★ Shadow Daggers, B/O: $201
★ Shadow Daggers Damascus Steel FT, B/O: $108
★ Shadow Daggers Ultraviolet FT, B/O: $105
★ Shadow Daggers Black Laminate FT, B/O: $99
★ Shadow Daggers Forest DDPAT FT, B/O: $85
⎯
★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700
★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223
★ Gut Knife Marble Fade FN, B/O: $203
★ Gut Knife Doppler (Phase 2) FN, B/O: $191
★ Gut Knife Case Hardened BS, B/O: $127
⎯
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife, B/O: $138
★ Navaja Knife Damascus Steel FN, B/O: $111
⎯
★ Classic Knife Urban Masked FT, B/O: $146
★ StatTrak™ Classic Knife Stained BS, B/O: $168
⎯
★ Ursus Knife Doppler (Phase 3) FN, B/O: $476
★ Ursus Knife, B/O: $375
⎯
★ Skeleton Knife, B/O: $1137
★ Talon Knife, B/O: $608
★ Paracord Knife, B/O: $305
★ Survival Knife Forest DDPAT FT, B/O: $97
GLOVES
★ Moto Gloves Transport MW, B/O: $204
★ Moto Gloves Polygon BS, B/O: $142
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves 3rd Commando Company BS, B/O: $63
★ Moto Gloves 3rd Commando Company BS, B/O: $63
⎯
★ Specialist Gloves Crimson Kimono WW, B/O: $1215
★ Specialist Gloves Tiger Strike FT, B/O: $672
★ Specialist Gloves Lt. Commander FT, B/O: $305
★ Specialist Gloves Lt. Commander BS, B/O: $140
★ Specialist Gloves Crimson Web BS, B/O: $137
★ Specialist Gloves Buckshot FT, B/O: $75
⎯
★ Driver Gloves Crimson Weave FT, B/O: $359
★ Driver Gloves Imperial Plaid BS, B/O: $229
★ Driver Gloves Overtake BS, B/O: $77
★ Driver Gloves Racing Green FT, B/O: $48
⎯
★ Sport Gloves Omega FT, B/O: $739
★ Sport Gloves Amphibious BS #2, B/O: $733
★ Sport Gloves Arid BS, B/O: $292
⎯
★ Hand Wraps Giraffe MW, B/O: $212
★ Hand Wraps Leather FT, B/O: $160
★ Hand Wraps Desert Shamagh MW, B/O: $101
⎯
★ Broken Fang Gloves Yellow-banded MW, B/O: $185
★ Broken Fang Gloves Needle Point FT, B/O: $67
★ Broken Fang Gloves Needle Point WW, B/O: $59
⎯
★ Hydra Gloves Case Hardened BS, B/O: $65
★ Hydra Gloves Emerald FT, B/O: $65
★ Hydra Gloves Emerald BS, B/O: $62
WEAPONS
AK-47 Case Hardened BS, B/O: $130
AK-47 Bloodsport MW, B/O: $79
AK-47 Fuel Injector BS, B/O: $76
AK-47 Fuel Injector BS, B/O: $76
AK-47 Bloodsport FT, B/O: $70
AK-47 Neon Rider MW, B/O: $60
StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72
⎯
AWP Fade FN, B/O: $1039
AWP Asiimov FT, B/O: $139
AWP Asiimov FT, B/O: $139
AWP Wildfire MW, B/O: $95
AWP BOOM MW, B/O: $93
AWP BOOM MW, B/O: $93
AWP Duality FN, B/O: $81
AWP Asiimov BS, B/O: $79
AWP Asiimov BS, B/O: $79
AWP Chromatic Aberration FN, B/O: $60
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Electric Hive FT, B/O: $55
⎯
Desert Eagle Blaze FN, B/O: $623
Desert Eagle Emerald Jörmungandr FN, B/O: $241
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Printstream FT, B/O: $54
⎯
M4A1-S Blue Phosphor FN, B/O: $434
StatTrak™ M4A1-S Bright Water MW, B/O: $55
⎯
M4A4 Poseidon FN, B/O: $1465
M4A4 Asiimov BS, B/O: $55
M4A4 Hellfire MW, B/O: $50
⎯
USP-S Kill Confirmed MW, B/O: $72
USP-S Printstream FT, B/O: $69
StatTrak™ USP-S Kill Confirmed FT, B/O: $139
⎯
AUG Flame Jörmungandr FN, B/O: $234
P90 Run and Hide FT, B/O: $147
Five-SeveN Candy Apple FN, B/O: $61
Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
Some items on the list may no longer be available or are still locked, visit My Inventory for more details.
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submitted by
_Triple_ to
GlobalOffensiveTrade [link] [comments]
2023.05.31 22:29 trendli How to not be a bum?
Growing up I pretty much only played video games and school work and didnt really socialize with kids in my school ( i lived far away from them ) and i used gaming as escapism,
this followed through high school where i was focused on making money so I opened dropshipping business which went good and made decent money for my age but then it failed when i graduated, I basically focused mostly on this and not on getting girls which ppl in my enviirment did ( hs kids ).
Went to college and wanted to get friends but ive always been insecure since I was in a toxic enviirment in hs and some of these ppl went in college too and it was pretty bad there too and covid happened.
Now I have graduated, unemployed, KHHV basically 0 friends that I have good connection with ( see reguralrly besides school ). I only workout, swim sometimes but im week and diet is shit so i look mid (im 6’5 but ugly), and I dont know what to do. My posture has been dogshit for a decade cuz of playing games all day as a kid and my body language therefore is bad - I articulate words really bad and its hard for ppl to understand what im saying and im a mouth breather, look around a lot ( cant have eye contact for long with strangers when i walk past them ).
What to do so I can get past my insecurities and change as a person? Pick up martial arts, commit a crime?
submitted by
trendli to
moreplatesmoredates [link] [comments]