2009.08.03 18:21 kingofbigmac DiagnoseMe
2023.03.24 07:40 rastazim Wifey can't make me cum
2023.03.24 07:38 Ok_Fail_1643 Rewards and punishment.
2023.03.24 07:31 Double-Lychee8987 Jeep refused to give way to me before U-turn while I was turning at my set of lights but I was also photographed???
2023.03.24 07:17 kiki_wanderlust Northern Lights tonight.
2023.03.24 07:17 CheetahWide9628 Blinking green light under dashboard
2023.03.24 07:02 black-knight-13 The Shining Lady: Aleena Angelos
2023.03.24 06:57 LawfulnessSoggy8128 39 [M4F] TN/Online Where are my misfits at?!
2023.03.24 06:46 Hengju91 Hengju dehumidifier and drying system empowers modified engineering plastics to help the development of new energy vehicles
![]() | According to statistics, in 2022, the annual growth rate of global new energy vehicles will be 55%, and the cumulative sales volume will be 10.1 million, a year-on-year increase of 138.6%. At present, new energy vehicles are the new development direction of the automotive industry, and plastic materials play an important role in the lightweight of new energy vehicles and the production of special parts. Its light weight, durability, corrosion resistance and other performance advantages make the automotive industry one of the fastest growing areas of plastic demand. submitted by Hengju91 to plasticmanufacture [link] [comments] https://preview.redd.it/al6o0aoskmpa1.jpg?width=810&format=pjpg&auto=webp&s=68fc802dd2d3d0ba7d8d9a511a5643f6482c7b36 Modified plastic Modified plastic refers to the modification of plastic by adding some modifiers, fillers, additives, etc. on the basis of the original plastic, so as to enhance the performance and characteristics of the plastic. These modified plastics have the advantages of high strength, high heat resistance, high toughness, and good molding process performance, and are widely used in automobile production. For example, modified plastics can be used to make car body and interior parts, making cars lighter, fuel-efficient and environmentally friendly. https://preview.redd.it/c7h8eeftkmpa1.jpg?width=810&format=pjpg&auto=webp&s=e5ff9972407e91c542b38f9f35ea6d0933dd8b71 Compared with traditional plastics, modified plastics have the following advantages: 1.Improve performance: Through modification, plastics can obtain higher strength, hardness, heat resistance, chemical resistance and other properties. 2.Improve appearance: Modification can make the plastic surface smoother and more beautiful, and improve the appearance quality of the product. 3.Reduce production costs: By adding fillers, plasticizers, etc., production costs can be reduced and production efficiency can be improved. 4.Improve machinability: Modified plastics can improve the machinability of plastics, such as improving fluidity and reducing shrinkage, making the production process more stable. 5.Reduce environmental pollution: Modified plastics can improve the environmental performance of plastics such as recyclability and degradability, and reduce environmental pollution. Demand for modified plastics for new energy vehicles https://preview.redd.it/p97kc5oukmpa1.jpg?width=900&format=pjpg&auto=webp&s=0bf22a072668104947b6dc9adf052f1b0d4bb76a With the continuous expansion of the new energy vehicle market, modified plastics are also constantly innovating and developing. Although new energy vehicles do not have engines like fuel vehicles, there is a greater demand for high-temperature-resistant special engineering plastics, especially for core components such as batteries, motors, and electronic controls. New energy vehicles need the support of lightweight technology in order to improve the intelligence, reduce the weight of the body, and increase the cruising range. The amount of modified plastics used in a single vehicle is higher. https://preview.redd.it/f2sr7vxvkmpa1.jpg?width=900&format=pjpg&auto=webp&s=3bb3421ef91900b90be7ef61daade06255569613 At present, a series of new modified plastic materials have appeared on the market, such as carbon fiber reinforced plastics, biodegradable plastics, recyclable plastics, etc. These materials have higher strength and better environmental performance, which can meet the needs of new energy vehicle production higher technical requirements. Four major problems facing the modified plastics industry At present, the modified plastics industry is still in the transition period from extensive development to refined development. There are a large number of modified plastics manufacturers, the proportion of small and medium-sized enterprises is too large, the proportion of medium and low-end products is too high, the production capacity is excessive, and the industry competition is fierce. The homogenization of technology is serious. Only by continuously improving core technology and product quality can we meet market demand, expand market share, and avoid being eliminated by the market. 1.High production cost Compared with traditional plastics, various functional additives and fillers are added, and the production cost is relatively high, making it more expensive than traditional plastics. 2.High technical content The preparation process of modified plastics requires precise production process and selection control of additives, high technical content and production capacity, which is also a major difficulty of modified plastics compared with traditional plastics. 3.Small market demand Although modified plastics are widely used in some specific fields such as automobiles, electronics, and building materials, the demand for them is still relatively small compared to the traditional plastics market. 4.Less product variety Compared with traditional plastics, the product varieties of modified plastics are relatively small, which cannot meet the diversification and individualization of market demand. Hengju dehumidifier and drying system empowers modified engineering plastics to help the development of new energy vehicles A modified plastics company in Guangzhou, a leading new material company in Asia Pacific and the world. Independent research and development covers modified plastics, environmentally friendly high-performance recycled plastics, fully biodegradable plastics and other products, with an annual production capacity of 800,000 tons of modified plastics. This time, the introduction of dehumidifying and drying system solves the problem of dehumidifier and drying at the back end during production and granulation. The dehumidifying and drying system + biodegradable materials realize the green transformation of plastic manufacturing! https://preview.redd.it/7p4w99cxkmpa1.jpg?width=810&format=pjpg&auto=webp&s=cedec7f0af4df8540327ee62cae9be589f426bd0 Dehumidifier drying system: When preparing granules, it is usually necessary to dry the raw materials, because moisture will affect many aspects of the shape, size, distribution and properties of the granules. Dehumidifier and drying can improve the quality and stability of granules, reduce costs and energy consumption, improve production efficiency and quality, and at the same time protect equipment. The air pipeline of the dehumidifying and drying system adopts a closed circulation system and is equipped with a filter, so it is not affected by the external climate. Ensure the stability of product quality and reduce the scrap rate caused by humidity problems. The thermal insulation drying barrel is designed with a high-efficiency down-blowing diffuser, and the cyclone exhaust device greatly improves the drying efficiency, prevents heat loss, and improves production efficiency. At the same time, it can purify the air and improve the production environment. https://preview.redd.it/ogxz0oaykmpa1.jpg?width=810&format=pjpg&auto=webp&s=197db302631acfa4ee79149ce3970b8f91e3e63a Since the raw material contains starch and has a certain viscosity, it is designed to add stirring during drying, which can improve the drying efficiency, avoid particle agglomeration, and avoid affecting the drying effect. Improve pellet quality, reduce energy consumption, and facilitate operation. Compared with traditional dehumidifying and drying, it can reduce the drying time by 30%, the regeneration temperature by 20%, and the power by 30%, saving energy and reducing costs. Since its establishment, Hengju has been focusing on the research and development of dehumidifying & drying, dosing & mixing and central conveying systems to make products closer to customer's demand and customize complete automation solutions for customers. At present, Hengju can provide gravimetric blender, color masterbatch doser, dehumidifying & drying system, central conveying system.Covering industries include auto parts, chemical industry, pelletizing, new energy, new materials, etc., and excellent performance in bio-degradable plastics such as PLA, PBAT, and pipe/sheet/cable extrusion and other fields! |
2023.03.24 06:44 Faction_Chief @USATODAY: Feds say under Gov. Greg Abbott's Operation Lone Star, the Texas National Guard has built new border barriers on federal land in El Paso without a green light. https://t.co/2nzdS8UQRk
![]() | submitted by Faction_Chief to NoFilterNews [link] [comments] |
2023.03.24 06:40 LawfulnessSoggy8128 39 [M4F] TN/Online Where are my misfits at?!
2023.03.24 06:36 Jackfish2800 Ok skeptics please show me evidence of planes at night with no navigation lights
2023.03.24 06:30 AnarkeezTW 2008 Honda accord won't start and the flashing green light still on after replacing ACG S fuse with brand new one. Will post full description in comments
![]() | submitted by AnarkeezTW to MechanicAdvice [link] [comments] |
2023.03.24 06:30 AnarkeezTW 2008 Honda accord won't start and the flashing green light still on after replacing ACG S fuse with brand new one. Will post full description in comments
![]() | submitted by AnarkeezTW to AskMechanics [link] [comments] |
2023.03.24 06:18 Hot_Tangerine_4043 Python Tkinter create_text crashing
from tkinter import* from tkinter import ttk import cv2 from random import* import time def playfourone(): play_video("fourone.mp4", Main) def playfourten(): play_video("fourten.mp4", Main) def playthreeone(): play_video("threeone.mp4", Main) def playfiveone(): play_video("fiveone.mp4", Main) def playfiveten(): play_video("fiveten.mp4", Main) def getName(): global playerName playerName = name.get() root.destroy() def play_video(video_path, canvas): cap = cv2.VideoCapture(video_path) flag = True while(flag == True): ret, frame = cap.read() if(ret == True): photo = PhotoImage(data=cv2.imencode('.ppm', frame)[1].tobytes()) # convert to PhotoImage format canvas.create_image(0, 0, image=photo, anchor='nw') root.update() else: flag = False cap.release() def rollTen(rates): global currencyprimo, currencyintfate, pityEpic, pityLeg, counter if(pityLeg >= 90): result = 5 elif(pityEpic >= 10): result = 4 else: result = choices([5,4,3], weights=rates, k=1)[0] if(result == 5): pityLeg = 0 playfiveten() randfive() elif(result == 4): pityEpic = 0 playfourten() randfour() else: randthree() if(currencyintfate >= 1): currencyintfate -= 1 elif(currencyprimo >= 160): currencyprimo -= 160 else: #You do not have enough primogem message a = 0 if(HuTao == True): menuHuTao(1) else: menuKazuha(1) def randthree(): global WishResultBg, counter, image_id WishResultBg = PhotoImage(file="WishResultBg.png") Main.create_image((0,0), anchor="nw", image=WishResultBg) def randfour(): global WishResultBg WishResultBg = PhotoImage(file="WishResultBg.png") Main.create_image((0,0), anchor="nw", image=WishResultBg) def randfive(): global Main, HuTao, fiftyfifty result = choices([1,2], weights=[0.3,0.7], k=1)[0] if(result == 1 or fiftyfifty == True): if(HuTao == True): play_video("HuTao.mp4", Main) else: play_video("Kazuha.mp4", Main) fiftyfifty = False else: secondary = choices([1,2,3,4,5], weights=[0.2,0.2,0.2,0.2,0.2], k=1)[0] if(secondary == 1): play_video("Jean.mp4", Main) elif(secondary == 2): play_video("Diluc.mp4", Main) elif(secondary == 3): play_video("Keqing.mp4", Main) elif(secondary == 4): play_video("Mona.mp4", Main) else: play_video("Tighnari.mp4", Main) fiftyfifty = True def rollOne(rates): global currencyprimo, currencyintfate, pityEpic, pityLeg, counter, HuTao if(pityLeg >= 90): result = 5 elif(pityEpic >= 10): result = 4 else: result = choices([5,4,3], weights=rates, k=1)[0] if(result == 4): pityEpic = 0 playfourone() randfour() elif(result == 5): pityLeg = 0 playfiveone() randfive() else: playthreeone() randthree() if(currencyintfate >= 1): currencyintfate -= 1 elif(currencyprimo >= 160): currencyprimo -= 160 else: #You do not have enough primogem message a = 0 if(HuTao == True): menuHuTao(1) else: menuKazuha(1) def menuTen(self): global pityEpic, pityLeg, counter for i in range(0,10): counter += 1 if(counter < 70): rates = [0.0003, 0.04, 0.8597] elif(counter == 70): rates = [0.04, 0.04, 0.82] else: rates = [0.01, 0.04, 0.85] pityEpic += 1 pityLeg += 1 rollTen(rates) def menuOne(self): global pityEpic, pityLeg, counter counter += 1 if(counter < 70): rates = [0.0003, 0.04, 0.8597] elif(counter == 70): rates = [0.04, 0.04, 0.82] else: rates = [0.01, 0.04, 0.85] pityEpic += 1 pityLeg += 1 rollOne(rates) def menuHuTao(self): global Wishbg, HuTaoWish, WishTenButton, WishOneButton, counter, pityEpic, pityLeg, Main, HuTao, Exit, root, HuTaoButton, KazuhaButton, Base global IntertwinedFate, Primogem, Plus, Question, Inventory, History, currencyintfate, currencyprimo, Primo, InFate, frombanner if(frombanner == True): root.destroy() else: frombanner = True HuTao = True root = Tk() root.geometry("1540x830") Main = Canvas(root , height = 830 , width = 1540 , bg = "light blue") Main.place(x=0,y=0) Wishbg = PhotoImage(file="Wish.png") Main.create_image((0,0), anchor="nw", image=Wishbg) HuTaoWish = PhotoImage(file="HuTaoWish.png") Main.create_image((240,140), anchor="nw", image=HuTaoWish) Base = PhotoImage(file="Base.png") Main.create_image((900,50), anchor="nw", image=Base) Main.create_image((1150,50), anchor="nw", image=Base) IntertwinedFate = PhotoImage(file="IntertwinedFate.png") Main.create_image((1159, 58), anchor="nw", image=IntertwinedFate) Primogem = PhotoImage(file="Primogem.png") Main.create_image((905,50), anchor="nw", image=Primogem) Plus = PhotoImage(file = "Plus.png") Add = Main.create_image((1033,58), anchor="nw", image=Plus) Addfate = Main.create_image((1283,58), anchor="nw", image=Plus) Main.tag_bind(Add, '', AddPrimo) Main.tag_bind(Addfate, ' ', Switch) Question = PhotoImage(file = "Question.png") Ask = Main.create_image((100,19), anchor="nw", image=Question) Main.tag_bind(Ask, ' ', Instruction) Primo = Main.create_text(980 , 68 , text = currencyprimo , font = ("10") ) InFate = Main.create_text(1224 , 68 , text = currencyintfate , font = ("10") ) pityEpic = 0 pityLeg = 0 counter = 0 WishTenButton = PhotoImage(file = "WishTen.png") Ten = Main.create_image((1050,700), anchor="nw", image=WishTenButton) Main.tag_bind(Ten, ' ', menuTen) WishOneButton = PhotoImage(file = "WishOne.png") One = Main.create_image((850,700), anchor="nw", image=WishOneButton) Main.tag_bind(One, ' ', menuOne) HuTaoButton = PhotoImage(file = "HuTaoButton.png") HB = Main.create_image((400,50), anchor="nw", image=HuTaoButton) Main.tag_bind(HB, ' ') KazuhaButton = PhotoImage(file = "KazuhaButton.png") KB = Main.create_image((600,50), anchor="nw", image=KazuhaButton) Main.tag_bind(KB, ' ', menuKazuha) History = PhotoImage(file = "History.png") His = Main.create_image((400,700), anchor="nw", image=History) Main.tag_bind(His, ' ', PullHis) Inventory = PhotoImage(file = "Inventory.png") Inv = Main.create_image((150,700), anchor="nw", image=Inventory) Main.tag_bind(Inv, ' ', Collection) Exit = PhotoImage(file = "Exit.png") Ex = Main.create_image((10,10), anchor="nw", image=Exit) Main.tag_bind(Ex, ' ', screenquit ) def menuKazuha(self): global Wishbg, KazuhaWish, WishTenButton, WishOneButton, Main, HuTao, Exit, root, HuTaoButton, KazuhaButton, Base global IntertwinedFate, Primogem, Plus, Question, Inventory, History, currencyintfate, currencyprimo, Primo, InFate root.destroy() HuTao = False root = Tk() root.geometry("1540x830") Main = Canvas(root , height = 830 , width = 1540 , bg = "light blue") Main.place(x=0,y=0) Wishbg = PhotoImage(file="Wish.png") Main.create_image((0,0), anchor="nw", image=Wishbg) KazuhaWish = PhotoImage(file="KazuhaWish.png") Main.create_image((240,140), anchor="nw", image=KazuhaWish) Base = PhotoImage(file="Base.png") Main.create_image((900,50), anchor="nw", image=Base) Main.create_image((1150,50), anchor="nw", image=Base) IntertwinedFate = PhotoImage(file="IntertwinedFate.png") Main.create_image((1159, 58), anchor="nw", image=IntertwinedFate) Primogem = PhotoImage(file="Primogem.png") Main.create_image((905,50), anchor="nw", image=Primogem) Plus = PhotoImage(file = "Plus.png") Add = Main.create_image((1033,58), anchor="nw", image=Plus) Addfate = Main.create_image((1283,58), anchor="nw", image=Plus) Main.tag_bind(Add, ' ', AddPrimo) Main.tag_bind(Addfate, ' ', Switch) Question = PhotoImage(file = "Question.png") Ask = Main.create_image((100,19), anchor="nw", image=Question) Main.tag_bind(Ask, ' ', Instruction) Primo = Main.create_text(980 , 68 , text = currencyprimo , font = ("10") ) InFate = Main.create_text(1224 , 68 , text = currencyintfate , font = ("10") ) WishTenButton = PhotoImage(file = "WishTen.png") Ten = Main.create_image((1050,700), anchor="nw", image=WishTenButton) Main.tag_bind(Ten, ' ', menuTen) WishOneButton = PhotoImage(file = "WishOne.png") One = Main.create_image((850,700), anchor="nw", image=WishOneButton) Main.tag_bind(One, ' ', menuOne) HuTaoButton = PhotoImage(file = "HuTaoButton.png") HB = Main.create_image((400,50), anchor="nw", image=HuTaoButton) Main.tag_bind(HB, ' ', menuHuTao) KazuhaButton = PhotoImage(file = "KazuhaButton.png") KB = Main.create_image((600,50), anchor="nw", image=KazuhaButton) Main.tag_bind(KB, ' ') History = PhotoImage(file = "History.png") His = Main.create_image((400,700), anchor="nw", image=History) Main.tag_bind(His, ' ', PullHis) Inventory = PhotoImage(file = "Inventory.png") Inv = Main.create_image((150,700), anchor="nw", image=Inventory) Main.tag_bind(Inv, ' ', Collection) Exit = PhotoImage(file = "Exit.png") Ex = Main.create_image((10,10), anchor="nw", image=Exit) Main.tag_bind(Ex, ' ', screenquit ) def kill(self): global roott, root root.destroy() def screenquit(self): global Mainn, ExitWord, Confirm, Cancel, root, roott, quitbg, screenWidth, screenHight roott = Toplevel(root) height = 300 width = 500 screenWidth = root.winfo_screenwidth() screenHeight = root.winfo_screenheight() x = (screenWidth / 2) - (width / 2) y = (screenHeight / 2) - (height / 2) roott.geometry(f'{width}x{height}+{int(x)}+{int(y)}') roott.overrideredirect(True) Mainn = Canvas(roott , height = 300 , width = 500 , bg = "#e5e2da") Mainn.place(x=0,y=0) quitbg = PhotoImage(file="quitbg.png") Mainn.create_image((0,0), anchor="nw", image=quitbg) Confirm = PhotoImage(file = "Confirm.png") Confirmm = Mainn.create_image((250,220), anchor="nw", image=Confirm) Mainn.tag_bind(Confirmm, ' ', kill) Cancel = PhotoImage(file = "Cancel.png") Cancell = Mainn.create_image((50,220), anchor="nw", image=Cancel) Mainn.tag_bind(Cancell, ' ', killscreenquit) roott.mainloop() def killscreenquit(self): global roott roott.destroy() def Instruction(self): global InstructionBg, ContiuneButton, root, frombanner, Main if(frombanner == True): root.destroy() else: frombanner = True root = Tk() root.geometry("1540x830") Main = Canvas(root , height = 830 , width = 1540 , bg = "light blue") Main.place(x=0,y=0) InstructionBg = PhotoImage(file="InstructionBg.png") Main.create_image((0,0), anchor="nw", image=InstructionBg) ContiuneButton = PhotoImage(file = "ContiuneButton.png") Contiune = Main.create_image((850,700), anchor="nw", image=ContiuneButton) Main.tag_bind(Contiune, ' ', menuHuTao) def AddPrimo(self): a = 0 def Switch(self): global Mainn, Confirm, Cancel, root, roott, transfer, screenWidth, screenHight, horizontal, current_value_label, value_label, current_value, style global currencyintfate, currencyprimo roott = Toplevel(root) height = 300 width = 500 screenWidth = root.winfo_screenwidth() screenHeight = root.winfo_screenheight() x = (screenWidth / 2) - (width / 2) y = (screenHeight / 2) - (height / 2) roott.geometry(f'{width}x{height}+{int(x)}+{int(y)}') roott.overrideredirect(True) Mainn = Canvas(roott , height = 300 , width = 500 , bg = "#e5e2da") Mainn.place(x=0,y=0) current_value = IntVar() style = ttk.Style() style.configure('TScale', background='#e5e2da') horizontal =ttk.Scale(Mainn, from_=0, to=(currencyprimo/160), orient='horizontal', command=slider_changed, variable=current_value, style='TScale', length=300) horizontal.place(x=100,y=165) current_value_label = Label(roott, text='Qty:', bg = '#e5e2da' ) current_value_label.place(x=245,y=100) value_label = Label(roott,text=get_current_value(), bg = '#e5e2da') value_label.place(x=250,y=120) transfer = PhotoImage(file="transfer.png") Mainn.create_image((38,5), anchor="nw", image=transfer) Confirm = PhotoImage(file = "Confirm.png") Confirmm = Mainn.create_image((250,220), anchor="nw", image=Confirm) Mainn.tag_bind(Confirmm, ' ', exchange) Cancel = PhotoImage(file = "Cancel.png") Cancell = Mainn.create_image((50,220), anchor="nw", image=Cancel) Mainn.tag_bind(Cancell, ' ', killscreenquit) def exchange(self): global currencyintfate, currencyprimo, current_value, Main, Primo, InFate currencyintfate += get_current_value() currencyprimo -= get_current_value() * 160 Main.itemconfig(InFate, text = currencyintfate ) Main.itemconfig(Primo, text = currencyprimo ) roott.destroy() roott.mainloop() def Collection(self): a = 0 def PullHis(self): a = 0 def get_current_value(): return current_value.get() def slider_changed(event): value_label.configure(text=get_current_value()) #MAIN CODE root = Tk() #Change Size of image root.geometry("1540x830") introScreen = Canvas(root , height = 830 , width = 1540 , bg = "light blue") introScreen.place(x=0,y=0) Bg = PhotoImage( file = "Bg.png" ) introScreen.create_image((0,0), anchor="nw", image= Bg) Paimon = PhotoImage( file = "Paimon.png" ) ImagePaimon = introScreen.create_image(60, 950, image = Paimon, state = NORMAL) Intro = introScreen.create_text(770 , 150 , text = "Welcome to Paimon's Lively Dream" , font = ("Showcard Gothic", "50"), fill = "green" ) go = Button(root , text = "GO!" , command = getName) startButton = introScreen.create_window(1100 , 700 , window = go) Exit = PhotoImage(file = "Exit.png") Ex = introScreen.create_image((10,10), anchor="nw", image=Exit) introScreen.tag_bind(Ex, ' ', screenquit ) name = StringVar() #the control variable that handels getting the information from the entrybox nameEntry = Entry(root , width=50, textvariable = name) introEntry = introScreen.create_window(800 , 700 , window = nameEntry) root.mainloop() HuTao = True fiftyfifty = False frombanner = False currencyprimo = 1600 currencyintfate = 10 #Instruction(1) menuHuTao(1) root.mainloop()
2023.03.24 06:17 GreatExpectorations What color would you paint this room?
2023.03.24 06:17 AnarkeezTW 2008 Honda accord won't start and the flashing green light still on after replacing ACG S fuse with brand new one. Will post full description in comments
![]() | submitted by AnarkeezTW to carproblems [link] [comments] |
2023.03.24 06:17 adarshparkHeights22 Adarsh Park Heights – Premium 2 & 3 BHK Flats
2023.03.24 06:13 ohitstyler19 [WTS/WTT] RIP KNIVES FURY MAG MILLED W DRAGON SPINE
2023.03.24 06:07 Clownparties is it wrong to stand on a crossing walk while light is green?
2023.03.24 05:58 pyrotech_support What’s your Rockets Offseason Plan C ?
2023.03.24 05:57 1poiu7 Twistys.com - Give me the green light xxx scene with (Jessi Green)
![]() | submitted by 1poiu7 to Exisbn [link] [comments] |
2023.03.24 05:56 Memesforum55 Car Chase Terror ! - M83