Fnaf 1 20/20 mode

Five Nights at Freddy's

2014.08.14 03:04 reached Five Nights at Freddy's

Official subreddit for the horror franchise known as Five Nights at Freddy's (FNaF). Official Discord Server: will be updated soon
[link]


2012.04.20 09:44 ZioniteSoldier D20Modern: A Community for the Tabletop RPG

[link]


2015.08.27 18:49 default_entry Modern and future D20 roleplaying!

A place to post conversions, creations and more for D20 Modern and Star Wars: D20/Saga Edition (Even if its not Star Wars!)
[link]


2023.03.24 08:05 Aware-Towel-9746 There should be a new looking at of the second sentence of Stylish Executioner. This it it.

I know some other people have discussed this but that was the past. I don’t know everything about the aspect (I think), sue me. I've tried to figure it out myself just now. I think I got everything correct but who knows. Apparently there's a damage buff that just isn't mentioned anywhere. The community is aware of it, I know. I would like it if Bungie would put it in the description but that’s beside the point. I have no issue with the first sentence of Stylish, don't worry. That part is the part everyone uses it for, so most of you won't care if the second sentence changes unless it gets a big buff. This is about “After performing a Stylish Execution, your next melee attack while invisible weakens targets.” This'll be long, so bear with me. Also I apologize if I've misused/overused the bold and italics in some way, I haven't really done this before. If I get anything wrong in here feel free to put it in a comment.

What the second sentence of Stylish even does.

Stylish Executioner's second sentence, as written above, gives a weaken debuff to the next "melee attack" while invisible after an "Execution" as is worded in the first sentence of the aspect description. This is very vaguely worded, bravo Bungie. There is also a large damage buff that is not mentioned anywhere in-game or in commonly seen API stuff, like DIM, the official companion app, or Light.gg. This effect is complicated in a simple way. I will explain it further in depth later. For now I'll speak generally. In order to use the damage buff of 2.5x and weaken, the melee attack (what qualifies will be shown later) must be initiated while in invisibility during which Stylish Execution triggered invisibility. This can include the initial invis from an Execution. This melee buff can be maintained by staying invisible entirely (sorta). You can reproc the second sentence while already invis, though you do leave invis to get the kill most of the time. However, there is a cooldown for this. Too Stylish is a 3 second cooldown preventing the first sentence of Stylish from working.

The methods of possibly maintaining invis, and how/if they work:

How the different melees interact with Stylish Executioner's second sentence.

I am 100% certain that there aren't any bad variables (like a mod being removed between tests) at play here, and the numbers back that up. These numbers should all be good.

Uncharged melee.
The Stylish buffed uncharged melee does apply the weaken (15%) on hit. It also can get the 2.5x damage buff.

Charged melee smoke bomb.
Note: As this already applies weaken inherently we are only checking for the damage buff.
The damage buff clearly does not apply to the only charged melee available on Void Hunter. Also I would like to point out that our uncharged melee does (rounding up to) exactly 20% more damage than our charged melee (on a direct hit). Do with that what you will. Kinda silly.

Glaives.
From what I’ve seen online, glaives don’t consistently count as melee attacks for abilities and exotics. They do not work for this.
For the record: I used Vexcalibur. None of the damage tests included any overshields. Glaive melees don't benefit from Void Weapon Channeling, so that isn't an issue either.
This does not get either the melee damage buff nor the weaken on hit.

Swords.
For the record: I used a Half-Truths with relentless strikes and eager edge. No damage perks. This test used only light attacks.
This does not apply either the weaken or get the damage bonus.

Basically, only uncharged melees get any benefit from the second half of Stylish Executioner.

What are its uses?

With how strong Gyrfalcon is there isn’t much reason to use Stylish without also using Gyrfalcon, which almost entirely removes any reason to use this part of the aspect.
And with the only Hunter void melee already applying weaken at base there isn’t really any reason to use this part. Even if there is a 2.5x damage multiplier why would I want to use uncharged melees? Maybe if you want to use a different exotic and have a (not really) similar effect at the same time you would use it for this. I for one have never seen someone use it for that purpose. I’ve only ever seen volatile rounds stuff with void weapons, mostly with Gyrfalcon or volatile flow (and maybe collective). Sure, volatile flow is going away at some point but this version of Gyrfalcon isn’t. Even if Gyrfalcon is for some reason nerfed I doubt Bungie would change how it works. They’d probably just lower some numbers or something.
As for non-Gyrfalcon exotics someone would maybe (realistically not) use I can’t think of many. Most of the Hunter melee exotics aren’t super spectacular. The ones that are mostly wouldn’t work with this. A melee kill to make you invisible? Assassin’s Cowl already does that, so why use both? Liar’s handshake? Only on arc melees. Khepri’s Sting? You already get truesight from Stylish, and why use something that gives melee weaken if you already have that. Sealed Ahamkara? Who even uses that? Why would you in this situation? Other Hunter exotics don’t really pair great with it either. Omnioculus? Just use the other two aspects. You already need trappers. Graviton? Maybe. Still no.
Basically, what is the point of that part of it? Why not give us something we’d use? The first half of the aspect, “Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight” is 100% of what people use the aspect for. I’ve never heard someone say they use Stylish because of the invis weakened uncharged melee, even in addition to the first part of the aspect. Most people probably forget it exists.
I’d appreciate a change of some kind ONLY to the second sentence of Stylish. Pretty much every other aspect in the game gets fully used (people use every effect, cause they can all be good in one situation or another, or they just don't have nearly useless effects) when people use them, whether they’re used often or not. Please just give us something useful in any way, preferably that synergize with the rest of the aspect well. Maybe something that has some general use without needing Executions but that benefits from it. I don't really have many ideas for a change, or any solid plans at all but still. Please look at all of the aspects. None of them should have 1 fragment slot. But that's beside the point. Please Bungie, look at this aspect a little closer and reconsider if it needs that second sentence the way it is. Don't just remove it. Change it.
submitted by Aware-Towel-9746 to DestinyTheGame [link] [comments]


2023.03.24 08:04 IWantToLoseMyMind I’m manic, living is fucking painful right now. No, I’m not suicidal-I’m just in agony emotionally and physically. So much energy and an overactive mind

I’m manic, living is fucking painful right now. No, I’m not suicidal-I’m just in agony emotionally and physically. So much energy and an overactive mind submitted by IWantToLoseMyMind to astrologyreadings [link] [comments]


2023.03.24 08:04 LagExpress Rant about CAPCOM and regional pricing

On march 9 CAPCOM updated the "Resident Evil 4" price in argentina it went from 4.850 ARS to 12.958 ARS, in my case since I'm from the Salta province i have to pay 77.6% of taxes on puchase i make on steam so the real price i will be paying in the case of the old price 8.613 ARS and with the new price 23.013 ARS

now to put you in context in argentina if you have a credit card that is able to do international transactions steam will charge you in USD and when is time to pay the card you will pay for buying dollars and the corresponding taxes(at the end of the day is a bit more expensive than a debit card because of local currency volatility), if you use a debit card they will charge you the published ammount 12.958 ARS and the bank will automatically calculate the corresponding taxes.
ok, now if i buy the "Resident Evil 4" at the current price steam will get 12.958 ARS or 63.2 USD at the current exchange rate or 61 USD in the worst case so we can say that the game cost 63 USD in argentina and CAPCOM is getting depending on their sales ammount 44, 47.25 or 50.4 usd for each sale in argentina
so, you can compare, a game that update its price recently is Factorio, the game cost 2.500(4.440 after tax) ARS or 12.20 USD

Oter games: ARS (Price with taxes included) / USD (Money that steam will get at the end of the day)
Have a Nice Death = 1.084(1.925) / 5.28
Atelier Ryza 3: Alchemist of the End & the Secret Key = 9.000(15.984) / 43.90
The Last of Us™ Part I = 6.000(10.656) / 29.26
Battlefield™ 2042 = 6.400(11.366) / 31.21
Deep Rock Galactic = 1.135(2.015) / 5.53
ASTRONEER = 2.100(3.730) / 10.24
Rust = 2.440(4.333)/ 11.90

also i want to clarify that I'm well aware that there is people abusing the argentina regional pricing but i don't belive that they are that many and also there is a simple fix, steam already stopped accepting cards that are from digital wallets (MercadoPago, Naranja X, Ualá) the only way to change an account to argentina right now is using a credit/debit card emmited by a proper bank(Banco Macro, Santander, Brubank, Openbank, Patagonia, etc) and to charge your account there is three ways, you can buy a game with your card, you can charge money in your wallet using an steam gift card that is only sold by gamefan.la and no one in argentina has ever seen one... pls valve stop selling gift card codes in ARS, only bots are able to buy them... and by sending items from one account in a different region to your account in argentina with will make charging money a matter of 7 to 15 days and also should be easily trackable by Valve.

Sorry about the rant, i don't like or play Resident Evil games but i just felt like someone had come into my house and punched me in the face. I will also want everyone to consider that the minimum wage here is 90.000 ARS, but the reality is that a big chunk of people earns 60.000 to 80.000 and is forced by their employer to declare that they got 90.000.

Also sorry about my English😅
submitted by LagExpress to Steam [link] [comments]


2023.03.24 08:04 dk4gvinangay cach dang ky goi 4g vina dai han 6tbig90 uu dai khung

Gói 4G Vina - 6BIG90 VinaPhone là gói cước 4G của Vina có thời hạn sử dụng trong 6 tháng liên tục. Ưu đãi data tốc độ cao của gói 6BIG90 sẽ mang đến cho thuê bao di động 180GB. Đặc biệt hơn, khi chọn gói 6BIG90 thay vì trả cước 90.000đ/tháng. Sử dụng lâu dài, tiết kiệm chi phí mà ưu đãi không đổi, vậy còn chần chừ gì nữa mà không tham gia ngay. DANGKY5GVINA.COM
Name: gói 4g vina
Address: 736/126 Lê Đức Thọ, phường 15, quận Gò Vấp, TPHCM
Phone: 0888144144
Website gói 4g vina: https://dangky5gvina.com/goi-4g-vina/
Bên cạnh đó VinaPhone cũng phân ra các gói cước 4G vina ngày, 4G Vina dài hạn cho khách hàng có nhiều sự lựa chọn hơn.
Cú pháp không thay đổi soạn tin đăng ký 4g Vina gói: CHON [tên gói] gửi 1543
Trong đó:
CHON là cú pháp kích hoạt gói 4G của VinaPhone.
[Tên gói] là mã gói phù hợp quý khách lựa chọn.
1543 là tổng đài đăng ký 4G nhà mạng VinaPhone.
Dưới đây là các gói cước đăng ký 4g mạng cũng như các gói vinaphone tháng:
Gói cước 4g vina 1 tháng Gói cước MAX100:
▶ Giá gói cước 100.000đ/tháng
✅ Dung lượng: 1Gb/ngày
👉 Cú pháp đăng ký soạn: CHON MAX100 gửi 1543
◾ Gói 4g vina 1 tháng Gói cước BIG90:
▶ Giá gói cước 90.000đ/tháng
✅ Dung lượng: 1Gb/ngày
👉 Cú pháp đăng ký soạn: CHON BIG90 gửi 1543
◾ Gói 4g vina 1 tháng Gói cước BIG120:
▶ Giá gói cước 120.000đ/tháng
✅ Dung lượng: 2Gb/ngày
👉 Cú pháp đăng ký soạn: CHON BIG120 gửi 1543
◾ Gói 4g vina 1 tháng Gói cước D30P:
▶ Giá gói cước 90.000đ/tháng
✅ Dung lượng: 1Gb/ngày
✅ 1500 Phút gọi nội mạng
✅ 30 Phút gọi ngoại mạng
👉 Cú pháp đăng ký soạn: CHON D30P gửi 1543
◾ Gói 4g vina 1 tháng Gói cước D60G:
▶ Giá gói cước 120.000đ/tháng
✅ Dung lượng: 60Gb data tốc độ cao
✅ 1500 Phút gọi nội mạng
✅ 50 Phút gọi ngoại mạng
👉 Cú pháp đăng ký soạn: CHON D60G gửi 1543
◾ Gói 4g vina 1 tháng Gói cước VD149:
▶ Giá gói cước 149.000đ/tháng
✅ Dung lượng: 120Gb data tốc độ cao
✅ 30 Phút gọi nội mạng
✅ 200 Phút gọi ngoại mạng
👉 Cú pháp đăng ký soạn: CHON VD149 gửi 1543
Gói cước 4g vina 1 tháng Gói cước MAX79V:
▶ Giá gói cước 79.000đ/tháng
✅ Dung lượng: 9Gb data tốc độ cao
✅ Miễn phí 140 kênh VTVcab
👉 Cú pháp đăng ký soạn: CHON MAX79V gửi 1543
◾ Gói 4g vina 1 ngày Gói cước TN20 :
▶ Giá gói cước 6.000đ/ngày
✅ Miễn phí gọi 20 phút trong nước
👉 Cú pháp đăng ký soạn: CHON TN20 gửi 1543
submitted by dk4gvinangay to u/dk4gvinangay [link] [comments]


2023.03.24 08:03 pineappledreams-wg Why does my ice minion keep melting?

Why does my ice minion keep melting? submitted by pineappledreams-wg to HypixelSkyblock [link] [comments]


2023.03.24 08:03 Boostaroo [SELLING] 🦘 Boostaroo 🦘 🌎 NA - EU - OCE 🌎 Unranked → Grandmaster Solo - Duo - TFT - Wild Rift - Coaching ❤️ Loyalty Program ❤️ EST. 2017

Contact Information
Direct message me on discord: Boostaroo#3929
Join our discord server: https://discord.gg/qWA2QEyAN3
Servers Available
NA - EUW - EUNE - OCE - JP - LAN - LAS - TR - RU - BR
We are Boostaroo!
We are one of the longest running service providers on this reddit!
We have been providing League of Legends services officially since 2017.
We offer a bespoke quality service which is affordable and tailored to your needs!
We are very reasonable people and always look to give our customers a fair price combined with a quality experience!
Need help climbing ranked and going past barriers which you may have faced? Well search no more! You came to the right place.
We have dedicated hard working boosters which are at your disposal.
Overall boosting statistics
Completed Orders - 1000+
Win Rate - 85.7%
Ban Rate - 0%
Services we provide
Solo Boosting
Duo Boosting
TFT Boosting
Wild Rift Boosting
Coaching
Why choose Boostaroo
Our boosting statistics speak for themselves, we have a high win rate and 0 bans in 4 years of business.
Challenger, Grandmaster and Master+ Boosters
Fast Order Completion
Courtesy
Customer Support
Loyalty Program
Giveaways
Customize your order
VPN protection (Free of charge)
Offline mode (Free of charge)
Specify summoner spells position (Free of charge)
Favourite champions (+25% Fee)
Hiring
Boosters requirements:
Servers: NA, OCE, EU, JP
Masters+
Coach requirements:
Diamond 1+ with coaching experience (Any regions)
Any questions or information not covered here can be answered on discord.
Vouches #1: https://www.reddit.com/Lolboosting/comments/7ng0gu/boostaroo_vouches/
Vouches #2: https://www.reddit.com/Lolboosting/comments/8x4ee4/boostaroo_vouches/
Vouches #3: https://www.reddit.com/Lolboosting/comments/akvv8z/boostaroo_vouches/
Vouches #4: https://www.reddit.com/Lolboosting/comments/ckvnhc/boostaroo_vouches/
Vouches #5: https://www.reddit.com/Lolboosting/comments/gfq0k6/boostaroo_vouches/
Vouches #6: https://www.reddit.com/Lolboosting/comments/hqeqeb/boostaroo_vouches/
Vouches #7: https://www.reddit.com/Lolboosting/comments/l18g01/boostaroo_vouches/
Vouches #8: https://www.reddit.com/Lolboosting/comments/oaidob/boostaroo_vouch_post/
Vouches #9: https://www.reddit.com/Lolboosting/comments/sd4tgm/boostaroo_vouch_thread_9/
Vouches #10: https://www.reddit.com/Lolboosting/comments/x0jl4j/boostaroo_vouch_thread_10/
submitted by Boostaroo to Lolboosting [link] [comments]


2023.03.24 08:02 Silvire Need help, only one faction spawning. (Mod Issue)

Hi guys,
I've tried Googling this issue and disabled all the mods that have been previously mentioned, like Vanilla Factions Expanded - Medieval / Insectoid / etc.
I only get ONE faction or NO factions spawning at all.
Anyone able to make sense of the log? (Posting only the top 1/4 of the log as it's too long.)
RimWorld 1.4.3641 rev649 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RimWorld.VersionControl:LogVersionNumber () Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start ()
Tried loading mod with the same packageId multiple times: animalfilthdontcare.1trickPonyta. Ignoring the duplicates. D:\Steam\steamapps\workshop\content\294100\2886609572 D:\Steam\steamapps\workshop\content\294100\2573432875 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.ModLister:TryAddMod (Verse.ModMetaData) Verse.ModLister:RebuildModList () Verse.Steam.WorkshopItems:RebuildItemsList () Verse.Steam.WorkshopItems:.cctor () Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
Tried loading mod with the same packageId multiple times: rimfridge.kv.rw. Ignoring the duplicates. D:\Steam\steamapps\workshop\content\294100\1180721235 D:\Steam\steamapps\workshop\content\294100\2878183338 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.ModLister:TryAddMod (Verse.ModMetaData) Verse.ModLister:RebuildModList () Verse.Steam.WorkshopItems:RebuildItemsList () Verse.Steam.WorkshopItems:.cctor () Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
Tried loading mod with the same packageId multiple times: animalfilthdontcare.1trickPonyta. Ignoring the duplicates. D:\Steam\steamapps\workshop\content\294100\2886609572 D:\Steam\steamapps\workshop\content\294100\2573432875 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.ModLister:TryAddMod (Verse.ModMetaData) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
Tried loading mod with the same packageId multiple times: rimfridge.kv.rw. Ignoring the duplicates. D:\Steam\steamapps\workshop\content\294100\1180721235 D:\Steam\steamapps\workshop\content\294100\2878183338 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.ModLister:TryAddMod (Verse.ModMetaData) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
[HugsLib] version 10.0.1 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) HugsLib.Utils.ModLogger:Message (string,object[]) HugsLib.HugsLibController:InitializeController () HugsLib.HugsLibController:EarlyInitialize () HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
[HugsLib] early-initializing AllowTool UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) HugsLib.Utils.ModLogger:Message (string,object[]) HugsLib.HugsLibController:EnumerateChildMods (bool) HugsLib.HugsLibController:EarlyInitializeChildMods () HugsLib.HugsLibController:InitializeController () HugsLib.HugsLibController:EarlyInitialize () HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
dubwise.dubsbadhygiene 3.0.2228 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) DubsBadHygiene.DubsBadHygieneMod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
[Interaction Bubbles v2.5] Initialized UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Bubbles.Mod:Log (string) Bubbles.Mod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
[VanillaAchievementsExpanded] version 1.4.8315 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) AchievementsExpanded.AchievementHarmony:.cctor () AchievementsExpanded.AssemblyHandler:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
[Vanilla Races Expanded - Saurid - Start of stack trace] Verse.PatchOperationAdd(xpath="/Defs/FactionDef[defName="PirateWaster"]/xenotypeSet/xenotypeChances"): Failed to find a node with the given xpath [End of stack trace] The top operation is the one that failed, the ones below it are the parents Source file: D:\Steam\steamapps\workshop\content\294100\2880990495\1.4\Patches\FactionSauridPatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack) XmlExtensions.PatchOperationPatch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument) (wrapper dynamic-method) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument) (wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
[Van's Retexture : Misc. Training - Start of stack trace] Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName = "ArcheryTarget"]/graphicData"): Failed to find a node with the given xpath [End of stack trace] The top operation is the one that failed, the ones below it are the parents Source file: D:\Steam\steamapps\workshop\content\294100\2848956469\Patches\PatchMisc.xml
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack) XmlExtensions.PatchOperationPatch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument) (wrapper dynamic-method) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument) (wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
[Van's Retexture : Misc. Training - Start of stack trace] Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName = "ShootingRangeTarget"]/graphicData"): Failed to find a node with the given xpath [End of stack trace] The top operation is the one that failed, the ones below it are the parents Source file: D:\Steam\steamapps\workshop\content\294100\2848956469\Patches\PatchMisc.xml
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack) XmlExtensions.PatchOperationPatch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument) (wrapper dynamic-method) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument) (wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
[Van's Retexture : Misc. Training - Start of stack trace] Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName = "MartialArtsTarget"]/graphicData"): Failed to find a node with the given xpath [End of stack trace] The top operation is the one that failed, the ones below it are the parents Source file: D:\Steam\steamapps\workshop\content\294100\2848956469\Patches\PatchMisc.xml
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack) XmlExtensions.PatchOperationPatch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument) (wrapper dynamic-method) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument) (wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
XML error: Could not find parent node named "MeleeWeaponUltratech" for node "ThingDef". Full node: 1.25
  • true
  • ApparelPowerArmor
  • VWE_Apparel_Exoframe
  • IA_Apparel_ProtoExoPack
  • Tough
  • VWE.CannotEquipHeavy
    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
    XML error: Could not find parent node named "BasePsychicWeaponMelee" for node "ThingDef". Full node: IAEltexCannonAn Eltex Staff with ranged capability and hits harder.IndustrialArmory/EltexCannonGraphic_SingleInteract_Rifle
  • RewardStandardQualitySuper
  • Ultra3
  • PsychicWeapon
  • EltexStaff
  • -650.500.083300030.700.700.700.703
  • Ranged
  • Ultratech
  • Verb_ShoottrueIA_EltexCannonBullet31.91.9140.9Shot_ChargeRifleGunTail_Heavy
  • Blunt
  • 2020.30
    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
    XML error: Could not find parent node named "GeneEarsBase" for node "GeneDef". Full node: VRESauridsFrilledEarsCarriers of this gene have lizard-like frilled ears.UI/GeneIcons/Gene_EarFrilled
  • Pawn/FrilledEars/FrilledEars
  • Pawn/FrilledEars/FrilledEars1
  • Skin
  • frill
  • iguana
  • lizard
  • spine
  • reptile
  • spike
  • lance
  • frill
  • saurus
  • UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
    XML error: Could not find parent node named "GeneHairStyleBase" for node "GeneDef". Full node: VRESauridsCenterFrillCarriers of this gene grow a lizard-like frill protruding from the top of their head.UI/GeneIcons/Gene_HeadboneCenterFrilltrue
  • Saurid
  • frill
  • iguana
  • lizard
  • spine
  • reptile
  • spike
  • lance
  • frill
  • saurus
  • UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
    XML error: Could not find parent node named "GeneTailBase" for node "GeneDef". Full node: VRESauridsGeckoTailCarriers of this gene grow a short, scaly tail that has no function what-so-ever.UI/GeneIcons/Gene_TailGecko(0.75, 0.75, 0.75)1000Pawn/GeckoTail/GeckoTailSkin(0, 0.25, -0.45)(0, -0.1, -0.35)(-0.35, -0.1, -0.25) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
    XML error: Could not find parent node named "GeneHandsBase" for node "GeneDef". Full node: VRESauridsSauridClawsCarriers of this gene have hands that partially resemble dinosaur claws. This has a slight impact on their ability to manipulate objects, but allows them to deal deep cuts in melee combat.UI/GeneIcons/Gene_HandsSaurid32010
  • Causes cuts when using unarmed attacks.
  • Manipulation0.95
  • claws
  • saurid
  • raptor
  • claw
  • predator
  • hook
  • reptile
  • claw
  • sharp
  • hook
  • predator
  • raptor
  • reptile
  • saurus
  • VRESaurids_SauridClaws
  • Hand
  • Hand
  • UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
    XML error: Could not find parent node named "GeneVoiceBase" for node "GeneDef". Full node: VRESauridsLizardVoiceCarriers have a terrifying voice like that of a dinosaur.UI/GeneIcons/Gene_VoiceLizard125VRESaurids_Saurid_CallVRESaurids_Saurid_DeathVRESaurids_Saurid_Wounded
  • screamer
  • screecher
  • raptor
  • reptile
  • dino
  • lizard
  • raptor
  • reptile
  • saur
  • saurid
  • saurus
  • UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
    XML error: Could not find parent node named "HeavyJawBase" for node "HeadTypeDef". Full node: VRESauridsScaleSkin_HeavyThings/Pawn/Humanlike/Heads/ScalySkin_Wide_NormalfalseNone99999
  • VRESaurids_ScaleSkin
  • Jaw_Heavy
  • UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandle<>c:b_27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
    XML error: Could not find parent node named "VillagerChild" for node "PawnKindDef". Full node: VRESaurids_VillagerChild_SauridVRESaurids_OutlanderRoughSauridfalse999false UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b_6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
    submitted by Silvire to RimWorld [link] [comments]


    2023.03.24 08:02 plazsert This morning my double video watch was a little big?

    This morning my double video watch was a little big?
    Anyone has an explanation? I wanted to play the game fair but it let me cheat my way to easy orbs
    submitted by plazsert to idleapocalypse [link] [comments]


    2023.03.24 08:02 RanPamPam ¥ 430 + TS Black Phantom PK batch + The Philanthropist + PANDABUY

    ¥ 430 + TS Black Phantom PK batch + The Philanthropist + PANDABUY submitted by RanPamPam to sneakerreps [link] [comments]


    2023.03.24 08:02 Sorin61 Astragalus membranaceus formula for moderatehigh risk idiopathic membranous nephropathy A meta-analysis [03 - 2023]

    Background: Idiopathic membranous nephropathy (IMN) is a noninflammatory autoimmune glomerulonephropathy. Based on the risk stratification for disease progression, conservative nonimmunosuppressive and immunosuppressive therapy strategies have been recommended. However, there remains challenges. Therefore, novel approaches to treat IMN are needed. We evaluated the efficacy of Astragalus membranaceus (A membranaceus) combined with supportive care or immunosuppressive therapy in the treatment of moderate-high risk IMN.
    Methods: We comprehensively searched PubMed, Embase, the Cochrane Library, the China National Knowledge Infrastructure, the Database for Chinese Technical Periodicals, Wanfang Knowledge Service Platform, and SinoMed. We then performed a systematic review and cumulative meta-analysis of all randomized controlled trials assessing the two therapy methods.
    Results: The meta-analysis included 50 studies involving 3423 participants. The effect of A membranaceus combined with supportive care or immunosuppressive therapy is better than that of supportive care or immunosuppressive therapy along in regulating for improving 24 hours urinary total protein (MD = −1.05, 95% CI [−1.21, −0.89], P = .000), serum albumin (MD = 3.75, 95% CI [3.01, 4.49], P = .000), serum creatinine (MD = −6.24, 95% CI [−9.85, −2.63], P = .0007), complete remission rate (RR = 1.63, 95% CI [1.46, 1.81], P = .000), partial remission rate (RR = 1.13, 95% CI [1.05, 1.20], P = .0004).
    Conclusions: Adjunctive use of A membranaceus preparations combined with supportive care or immunosuppressive therapy have a promising treatment for improving complete response rate, partial response rate, serum albumin, and reducing proteinuria, serum creatinine levels compared to immunosuppressive therapy in people with MN being at moderate-high risk for disease progression. Given the inherent limitations of the included studies, future well-designed randomized controlled trials are required to confirm and update the findings of this analysis.
    Full:
    https://www.ingentaconnect.com/content/wk/medi/2023/00000102/00000009/art00007?crawler=true&mimetype=application/pdf
    submitted by Sorin61 to TheLongLived [link] [comments]


    2023.03.24 08:02 Therahulplay I got this email even though i did not request it,is someone trying to hack me?

    I got this email even though i did not request it,is someone trying to hack me?
    I did change my password as soon as i could but i am still worried.
    submitted by Therahulplay to GenshinImpact [link] [comments]


    2023.03.24 08:01 Mysterious_Papaya835 [PC] H: Weapons, plans, caps, flux, btats W: Apparels (mostly TFJ, TLC, Responder fireman set, Loon & Raven masks), V/ffr/50dur .50 cal or mini, Bol/S/sent PA torso, Q/25ffr/15fr pepper, Btats, grolls, offers

    WEAPONS
    1. AA/50HC/25APC Railway
    2. AA/25A/15CF Railway
    3. AA/25FF50DUR Railway
    4. B/25FFSTEALTH Railway
    5. B/50HC/15FR Radium Rifle
    6. EXE/25FF25APC Railway
    7. EXE/AP25APC Radium Rifle
    8. JUG/25FF15FR Railway
    9. AA/E/25APC Minigun
    10. QUAD/E/90 Railway
    11. QUAD/ARP/90 Railway
    12. QUAD/50HC/FMA Handmade
    13. Pink Baseball Bat
    14. QUAD/50CD/15FR Fixer
    15. B/25A/15CF Fixer
    16. TS/25A/90 Prime Ultracite Gatling Laser
    17. TS/50LD/50DUR Railway
    18. TS/50HC/15FFR Railway
    19. TS/25FF50DUR Tesla Rifle
    20. V/L25FR Prime Gatling Plasma
    21. V/E/90 Railway
    MODS
    1. Enclave Medium Night Vision Scope
    2. Enclave Short Night Vision Scope
    PLANS
    1. Sitting Gorilla Statue
    2. Wanamingo Plushie
    3. Brahmin Plushie (x4)
    4. Cowboy Duster (x2)
    5. TV Aquarium
    6. BOS Knight Paint T-60
    7. Megasloth Pelt Rug
    8. Fasnacht Donut Recipe (x3)
    9. Fasnacht Sausage Recipe (x4)
    APPAREL
    1. Fiend Mask (hard to part with), Buffoon Mask
    submitted by Mysterious_Papaya835 to Fallout76Marketplace [link] [comments]


    2023.03.24 08:01 tomylin Bitcoin Forecast for Today, 24 March 2023

    Bitcoin Forecast for Today, 24 March 2023 submitted by tomylin to Crypto_News_Invest [link] [comments]


    2023.03.24 08:01 RogerCUY GrabFood marketing survey scam

    GrabFood marketing survey scam
    Just want to bring awareness to this scam that seems to be going on. My wife received a similar message too a couple hours before me. My main goal/reason for replying to this scammer is to try and find out how this scam work (of course while not falling for it) and poking fun and wasting the scammers time. Unfortunately I failed both. If anyone know anything about this please comment.
    submitted by RogerCUY to askSingapore [link] [comments]


    2023.03.24 08:01 ElmelityMain العزة و العجز و المعجزة : (الاعجاز العلمى و المعجزات الالهية)

    العزة و العجز و المعجزة : (الاعجاز العلمى و المعجزات الالهية)
    العزة و العجز و المعجزة : (الاعجاز العلمى و المعجزات الالهية)
    1- قال الشيطان العظيم
    2- انى اهدى من اشاء و اضل من اشاء و انى على فعل الحرام لقوى قدير : سورة الاعجاز اية رقم صفر
    - يلا ندخل فى الموضوع
    ...
    1- العزة : دى ان ربنا عاجز ميقدرش يعمل الحرام
    2- العجز : دى ان ربنا ميقدرش يدمر عجزه و مجبر انه يعمل الحلال غصب عنه
    3- المعجزة : دى ان ربنا قادر يخلق عدد لا نهائى من التنافضات جوا الدين بتاعه
    ...
    1- ربنا ميقدرش يعمل الحرام : دى هى العزة
    2- ربنا ميقدرش يدمر عجزه و مجبر انه يعمل الحلال بس : ده هو العجز
    3- ربنا قادر يخلق عدد لا نهائى من الثغرات فى الدين : دى هى المعجزة
    ...
    1- لو ربنا قادر يعمل الحرام حيدمر العزة بتاعته
    2- لو ربنا عمل الحرام حيكسر العجز بتاعه
    3- لو ربنا مقدرش يخلق عدد لا نهائى من الثغرات فى الدين حيدمر المعجزة بتاعته
    ...
    1- عزة ربنا انه ميقدرش يعمل الحرام
    2- عجز ربنا انه مجبر انه يعمل الحلال بس
    3- معجزة ربنا انه قادر يخلق عدد لا نهائى من الثغرات و التناقضات فى الدين و الوحى
    ...
    1- العزة و العجز و المعجزة اجتمعو فى الاعجاز العلمى و المعجزات الالهية
    2- كفر ده ولا انحلال : انحلال انحلال و يمشى كفر برده يعنى
    ...
    1- انا قادر انى اكفر و قادر انى اعمل الحرام لقد دمرت عجزى و عجز الجميع على ان يجعلنى من العاجزين شبه الاله بتاع دين ابوهم ده
    ...
    1- اشهد ان لا إله إلا الشيطان و ان وسواسى من الجن هو نبيه و رسوله
    2- رضيت بالشيطان ربا و بالكفر دينا و بالشرك منهجن و سراجأ مظلما
    3- تقبل منى سيئاتى و اغفر لى حسناتى
    4- حسبى الشيطان و نهم الوكيل هو الوالى و هو الولى الحميد الذى يحب كل جبار عنيد و كل مشرك شديد و كل معادى و كل معتدى و كل من ينشر الشر و القهر و الوعيد
    5- ان عصينا فهو من فضل الشيطان و ان احسنا فهو من انفسنا
    6- كلا ان عذاب الشيطان لواقع و ليس له من دافع انفعنا يا شيطان فى يوم لا ينفع فيه الضار ولا النافع
    7- يا من تركت فضل الشيطان و اتبعت النفس الامارة بالخير سيطوله عذابك و لن تفعنك نفسك و لن ينفعك فضل النفس ولا فضل الغير
    8- الشيطان اكبر و الحمد كله لرسل الضلال و الفتنة و نحمد الشيطان هلى هدايتنا للشر و الفساد و الفجور كلا ان هذا هو فضل الفائزين
    9- الاله العاجز لا يقدر على فعل الحرام و يحقد على الشيطان و لكن اتباع الشيطان قادرين على فعل الحرام
    10- كلو سوف يعلو الشيطان فوق سلطان الالهة العاجزين و ستعجز الالهة عن تدمير القدرة الشريرة التى يملكها انبياء الجرام و الشر و الفساد
    11- يا اتباع الشيطان اعلمو ان الحق و الباطل سواء فى المعنى و الوصف و التفسير
    12- فكيف عجز إله القدرة و كيف قدر إله العجز
    13- هذا من وحى الشيطان نوحيه إليك
    14- و لقد رضيت عنك الشياطين اذ هدوك الى الهدى و الظلمات
    15- الكافرين رضو عن الشيطان و رضا عنهم
    16- نعم المثوى و حسن المستقر
    17- و كل اكفرو فيسيرو الشيطان اعمالكم و من يشرى الكفر بالايمان فقد علم علم اليقين
    18- هذا من حى الشيطان نوحيه إليك
    19- يهدى من يشاء و يضل من يشاء و هو على فعل الحرام لقدير
    20- صدق الشيطان العظيم
    ..
    - ننهى هنا
    - دى كانت العزة و العجز و المعجزة : (الاعجاز العلمى و المعجزات الالهية)
    بس كده
    النهاية
    https://preview.redd.it/9hn4e1fdympa1.jpg?width=1138&format=pjpg&auto=webp&s=7a06c22eb655061444ee54423a880d309fd1d76c
    submitted by ElmelityMain to u/ElmelityMain [link] [comments]


    2023.03.24 08:01 Sartheking The #4 and #12 seed in the West are 3 games apart. Here's a breakdown of things are going in the Wild West.

    Critical Games

    Standings

    Seed Team Record Games Behind 4-Seed Conference Record
    4 Suns 38-34 24-19
    5 Clippers 39-35 23-22
    6 Warriors 38-36 1 25-20
    7 Timberwolves 37-37 2 25-20
    8 Mavericks 36-37 2.5 27-23
    9 Lakers 36-37 2.5 21-24
    10 Pelicans 36-37 2.5 24-20
    11 Thunder 36-37 2.5 22-24
    12 Jazz 35-37 3 22-23

    Head-to-Head Records

    Team vs. PHX vs. LAC vs. GSW vs. MIN vs. DAL vs. LAL vs. NOP vs. OKC vs. UTA
    PHX N/A 2-1 3-1 2-1 2-2 2-1 2-2 2-1 1-1
    LAC 1-2 N/A 2-2 1-2 2-2 3-0 0-1 1-3 1-3
    GSW 1-3 2-2 N/A 2-1 2-1 1-3 1-2 2-1 2-1
    MIN 1-2 2-1 1-2 N/A 2-1 2-0 1-1 3-1 2-2
    DAL 2-2 2-2 1-2 1-2 N/A 3-1 2-2 1-2 3-1
    LAL 1-2 0-3 3-1 0-2 1-3 N/A 3-1 1-1 0-2
    NOP 2-2 0-1 2-1 1-1 2-2 1-3 N/A 3-1 0-3
    OKC 1-2 3-1 1-2 1-3 2-1 1-1 1-3 N/A 2-1
    UTA 1-1 3-1 1-2 2-2 3-1 2-0 3-0 1-2 N/A

    Tiebreakers

    1. Head-to-head record: This is the primary tiebreaker. All the ones below only take placer if the record is tied.
    2. Division leader wins tie against team not leading a division. Not applicable in this scenario as none of these teams are division leaders.
    3. Division record for teams in the same division.
    4. Conference record. It's rarely ever necessary to go beyond here.
    5. Winning % vs. Playoff teams in own conference
    6. Winning % vs. Playoff teams in other conference
    7. Point Differential
    submitted by Sartheking to nba [link] [comments]


    2023.03.24 08:01 AutoModerator Weekly Feedback Thread

    Welcome to the ColinAndSamir weekly feedback thread. Link one video or thumbnail to find out why it is not as good as it could be, and give other Creators your honest opinion in return! Read the thread rules and follow them so your post is not removed
    Rules
    1. Before you post You MUST give meaningful feedback on at least TWO (2) other posts in the thread, or if you are the first or second commenter you must post your two feedback comments as soon as there is more linked videos.This exercise is only helpful if everyone gives and takes.
    2. The thread is kept on Contest Mode to ensure you always have an equal opportunity to be ripped apart!
    3. If a Moderator sees that you have not given any feedback, your post will be removed.
    4. Give Feedback in this thread not on their channel or in DMs.That way we can all learn from each other and accelerate our growth.
    5. Saying "it sucks" doesn't cut it. WHY does it suck? What can they improve upon?This thread is so that creators can improve the quality of their content, not just a place to fish for views.
    6. If you are not a creator give your feedback too. You are the ones watching and can give a much better sense of how the audience feels than anyone else.
    While it's not an official rule, it's encouraged that you give feedback first to users who haven't received any yet.Keep in mind that the more feedback you give, the more likely you are to get more feedback yourself!Alright: Let's Tear it up!
    submitted by AutoModerator to ColinAndSamir [link] [comments]


    2023.03.24 08:01 OnosokkiIndia The Advantages of Using an FFT Analyzer for Accurate Sound Analysis

    The Advantages of Using an FFT Analyzer for Accurate Sound Analysis

    https://preview.redd.it/z8tbndnqxmpa1.jpg?width=6912&format=pjpg&auto=webp&s=247c4cfff1cded3eb96e8a9081a739fb4fe30443
    The FFT Analyzer was introduced with technologies upgrading and industries switching to tools that provide accurate information. Industries that deal with heavy machinery and automobiles require sound testing, for which an analysis tool is required.
    Multiple examples of using an FFT analyzer to measure the required information exist. In this blog, we will highlight some significant advantages that will draw your attention toward this tool and make you wonder if it is the right time to use an FFT analyzer.

    What is the Fast Fourier Transform (FFT)?

    The Fast Fourier Transform (FFT) is an algorithm used to quickly calculate the Discrete Fourier Transform (DFT). It's a good way to figure out the frequency parts of a signal, and it's used a lot in signal processing tasks like spectral analysis, filtering, and signal synthesis.
    The Discrete Fourier Series (DFS), a mathematical representation of a signal in the frequency domain, is the basis for the Fast Fourier Transform (FFT). The FFT algorithm works by breaking down a signal into its component frequencies and then computing the amplitude and phase of each frequency component. The FFT algorithm can compute the DFT of a signal in a matter of seconds, whereas the DFT can take minutes or hours to calculate.

    Advantages of FFT analyzer technology

    The FFT analyzer can be used to identify the frequency components of a signal, such as those contained in the music, or to detect the presence of noise. It can also be used for image processing, identifying features or edges in an image, and for data compression, reducing the amount of data required to store a signal.

    1. High resolution: FFT analyzers can provide high-frequency resolution, allowing users to detect and analyze even the smallest details in a sound signal. This is particularly useful for analyzing complex sound signals, such as music, where small variations in frequency can significantly impact the overall sound quality.
    2. Fast processing: FFT analyzers are capable of processing large amounts of data quickly and efficiently, making them ideal for real-time analysis of sound signals. This is especially important for applications requiring immediate feedback, such as live sound mixing or audio system tuning.
    3. Precise measurement: FFT analyzers offer precise measurements of various sound parameters, such as amplitude, frequency, and phase, which can be used to identify and diagnose sound issues accurately. This makes them ideal for applications where accurate measurements are critical, such as in research or scientific analysis.
    4. Versatility: FFT analyzers are versatile tools that can be used for a wide range of applications, from sound quality testing to vibration analysis. They can be used to analyze various types of signals, including acoustic, electrical, and mechanical signals.
    5. User-friendly: Modern FFT analyzers are designed to be user-friendly and easy to use, with intuitive interfaces and a range of analysis options that make it simple to perform complex measurements. This means that even non-experts can use FFT analyzers effectively, making them accessible to a wider range of users.

    Time to Use the FFT Analyzer

    An FFT analyzer can be helpful for many industries, as it is reliable and versatile if you need high performance and measurement. This tool is introduced to measure and provide accurate results to the engineers. Many people refer to it as a "vibration analyzer" and use it for measuring sound as well. With the compact design and wireless mode, you can analyze the sound and vibration for a precise result. Ono Sokki India is the most trustworthy source providing such high-demand tools to fulfill the requirements of many industries.
    For any clarifications or queries, please feel free to contact us at:
    Mobile: +91-92055-92194 or +91-92055-92195
    Email ID: [email protected]
    Visit Website: www.onosokki.co.in
    submitted by OnosokkiIndia to u/OnosokkiIndia [link] [comments]


    2023.03.24 08:01 Consistent-Remote-61 Why does it say I have claimed them even when I haven't

    Why does it say I have claimed them even when I haven't submitted by Consistent-Remote-61 to FUTMobile [link] [comments]


    2023.03.24 08:00 Mysterious_Papaya835 [PC] H: Weapons, plans, caps, flux, btats W: Apparels (mostly TFJ, TLC, Responder fireman set, Loon & Raven masks), V/ffr/50dur .50 cal or mini, Bol/S/sent PA torso, Q/25ffr/15fr pepper, Btats, grolls, offers

    WEAPONS
    1. AA/50HC/25APC Railway
    2. AA/25A/15CF Railway
    3. AA/25FF50DUR Railway
    4. B/25FFSTEALTH Railway
    5. B/50HC/15FR Radium Rifle
    6. EXE/25FF25APC Railway
    7. EXE/AP25APC Radium Rifle
    8. JUG/25FF15FR Railway
    9. AA/E/25APC Minigun
    10. QUAD/E/90 Railway
    11. QUAD/ARP/90 Railway
    12. QUAD/50HC/FMA Handmade
    13. Pink Baseball Bat
    14. QUAD/50CD/15FR Fixer
    15. B/25A/15CF Fixer
    16. TS/25A/90 Prime Ultracite Gatling Laser
    17. TS/50LD/50DUR Railway
    18. TS/50HC/15FFR Railway
    19. TS/25FF50DUR Tesla Rifle
    20. V/L25FR Prime Gatling Plasma
    21. V/E/90 Railway
    MODS
    1. Enclave Medium Night Vision Scope
    2. Enclave Short Night Vision Scope
    PLANS
    1. Sitting Gorilla Statue
    2. Wanamingo Plushie
    3. Brahmin Plushie (x4)
    4. Cowboy Duster (x2)
    5. TV Aquarium
    6. BOS Knight Paint T-60
    7. Megasloth Pelt Rug
    8. Fasnacht Donut Recipe (x3)
    9. Fasnacht Sausage Recipe (x4)
    APPAREL
    1. Fiend Mask (hard to part with), Buffoon Mask
    submitted by Mysterious_Papaya835 to Market76 [link] [comments]


    2023.03.24 08:00 random-guy_572 Decided to burn the 20 stamina I had on the item dungeon

    Decided to burn the 20 stamina I had on the item dungeon submitted by random-guy_572 to GuardianTales [link] [comments]


    2023.03.24 08:00 F1-Bot Ask /r/formula1 Anything - Daily Discussion - 24 March 2023

    Welcome to the /formula1 Daily Discussion / Q&A thread.

    This thread is a hub for general discussion and questions about Formula 1, that don't need threads of their own.
    Are you new to Formula 1? This is the place for you. Ever wondered why it's called a lollipop man? Why the cars don't refuel during pitstops? Or when Mika will be back from his sabbatical? Ask any question you might have here, and the community will answer.
    Also make sure you check out our guide for new fans, and our FAQ for new fans.
    Are you a veteran fan, longing for the days of lollipop men, refueling during pitstops, and Mika Häkkinen? This is the place to introduce new fans to your passion and knowledge of the sport.
    Remember to keep it civil and welcoming! Gatekeeping within the Daily Discussion will subject users to disciplinary action.
    Have a meta question about the subreddit? Please direct these to the moderators instead.
    Useful links:
    Good causes:
    Today's random F1 facts:
    Daily Facts by Fart_Leviathan
    • In 1995 MTV sponsored the Simtek team not with money, but with airtime.
    • The Tyrrell P34 and March 2-4-0 both had six wheels.
    • The inaugural F1 championship in 1950 remains the only season where a driver, Giuseppe 'Nino' Farina in this case, won the WDC at their home race.
    Top posts from the last 24 hours
    submitted by F1-Bot to formula1 [link] [comments]